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Does not apply on innate Regen or innate Bullet/Spirit Lifesteal.
The bug is that the healing amp is only for the base but not for the increased healing when it scales. So like Healing booster will only always give +14 extra heal on cast for Radiant regen---
Most likely the same case as with "Healing Tempo" which (to my experience) only activates on "on-demand" by abilities or healing-items.
Referencing to this line:
Possibly healing of "Mystic / Radiant Regeneration" and "Veil Walker" are considered as "innate" since they happen passively rather than on-demand like say Victor's "Jumpstart"-ability.
NOTE: This is all simply according to info I've yet to re-test since few weeks ago;
anyone with more up-to-date info feel free to correct me if needed so.
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