Healbane Upgrade: Anti-Life Grenade

So it steals like 40% of 50%? Seems kinda weak for 4.8k extra to me. If a hero receives 1000 healing you reduce 500 and receive just 200 HP. I think that it would be better if it said something like "redirect all healing reduced by this item towards the caster"
 
So it steals like 40% of 50%? Seems kinda weak for 4.8k extra to me. If a hero receives 1000 healing you reduce 500 and receive just 200 HP. I think that it would be better if it said something like "redirect all healing reduced by this item towards the caster"
Kind of. It redirects 40% of ANY reduced healing to the caster. if someone has applied another anti-healing effect, like say... Spirit Burn? 40% of the reduced healing from THAT is also passed to the user.

It also is a grenade that can affect multiple enemy heroes, meaning that if you hit 2 or even 3 enemies with it and each of them heals for 1000, but is also hit with Spirit Burn you could easily end up healing for something like 1000+.

Its a potentially strong item, but it intentionally has synergy with additional anti-healing effects as well as works better when you can hit multiple targets.
 
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Kind of. It redirects 40% of ANY reduced healing to the caster. if someone has applied another anti-healing effect, like say... Spirit Burn? 40% of the reduced healing from THAT is also passed to the user.
Still weak. If the item requires a combo with a teammate or another expensive item it is just not worth it. The healing is not even that good. Just buy boundless + spirit burn instead of this item + Spirit Burn, it will give a lot more regen + extra spirit power
 
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Pretty much no one except geist ult heals that much HP in such a short window(just 8s), so even if it did hit multiple targets it doesn't matter, epecially considering that healing was nerfed globally. Such an expensive item needs to be strong by itself instead of requiring some quirky synergy. I like the design, just the 40% is just TOO LOW. Making it steal all healing reduced and only work on healing reduction from this item will make it more viable.
 
Pretty much no one except geist ult heals that much HP in such a short window(just 8s), so even if it did hit multiple targets it doesn't matter, epecially considering that healing was nerfed globally. Such an expensive item needs to be strong by itself instead of requiring some quirky synergy. I like the design, just the 40% is just TOO LOW. Making it steal all healing reduced and only work on healing reduction from this item will make it more viable.
I'll update it, since it will also still need the Healbane Healing passive.
 
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