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Most ult-focused Haze builds have Unstoppable, so Knockdown is ineffective for the majority of the game. Metal skin, however, allows to negate almost all of the damage and easily escape the ult.
It doesn't show that at all. Being able to kill enemies who have "half health" left after being harassed by you constitutes no argument in that regard.In a game yesterday, Haze was my teammate during the early laning phase. I've played this game for over 200 hours, spending a lot of time predicting enemy positions and aiming splash skills. After I had reduced the health of two enemies by more than half, Haze stepped in, landed a sleep dart, and effortlessly took the kills. Just like that, Haze killed the two enemies twice, quickly becoming the player with the highest spirits on the team. This shows that Haze isn’t weak in the early game either. While enemies hit by Haze’s sleep dart can move once attacked, they become much easier to aim at, and since Haze's bullets travel at high speed, it's very easy to deal significant damage.
I too love severally outdated data as a proof from sites that were killed on 2nd Sep by Valve lol.The hero win rate data is clear at a glance. Seven and Haze are both at the top, and the two snipers are at the bottom.