Hoxdolum
New member
This bug has been around since Feburary ,where she'll melee with the left and causing Gun to remain holstered until death/respawn.
View attachment haze_gun_bug_1_265.mp4
Dunno if it's an animgraph issue or attachment change but could we temp fix it till then?
Only solution i've had for temp fixing that gun bug is using ParentConstraint in Modeldoc to prevent it from leaving her hand.
You'll need an extra bone in the hand to be in the same position, duplicate the "weapon_hand_L" and make it "object_hand_L" , parent offset to "hand_L"
View attachment haze_handfix_265.mp4
She'll punch with the gun and won't spin on reload but it's better than nothing for a 5 minute workaround
View attachment haze_gun_bug_1_265.mp4
Dunno if it's an animgraph issue or attachment change but could we temp fix it till then?
Only solution i've had for temp fixing that gun bug is using ParentConstraint in Modeldoc to prevent it from leaving her hand.
You'll need an extra bone in the hand to be in the same position, duplicate the "weapon_hand_L" and make it "object_hand_L" , parent offset to "hand_L"
View attachment haze_handfix_265.mp4
She'll punch with the gun and won't spin on reload but it's better than nothing for a 5 minute workaround