photon
Active member

Handcuff is a spirit-oriented tank trickster which thrives in an environment full of enemy disablers.
He walks around with spectral handcuffs tied to his hands and legs. His main weapon is to shoot 2 adjacent mystical energies from his handcuffs.
[ABILITY 1] Straight Jacket
Throws a straight jacket contraption that attaches to this first enemy it hits, causing a fading slow that increases overtime for 2 seconds, and finally immobilizing for 2.5 seconds.
Self-cast: Equips the contraption yourself. You’re immune to the fading slow.
[ABILITY 2] Lightning Rod
Throws a lightning rod at the ground. After 1.5 seconds, a lightning strikes the rod, dealing spirit damage in a small AoE. This damage splits between all enemies hit.
[ABILITY 3] Escape Artist
PASSIVE: Receive healing overtime that scales with spirit and also become immune to Headshots when you are movement-locked, stunned, chained, immobilized or slept.
ACTIVE: Reduce enemies’ fire rate by 40% in an area around you and your illusions for 5 seconds. This can be used while you’re disabled.
[ABILITY 4] The Prestige
Can only be used whilst you are movement-locked, stunned, chained, immobilized or slept.
Immediately explode in magnificent fashion, dealing spirit damage in an AoE and then disappear into thin air for 1 second. Upon returning, reappear along side 2 illusions; identical copies of you.
Each will behave randomly. One could run in a certain direction, another will use stamina, etc.
The illusions can only withstand 100 damage before being destroyed. The enemy which dealt the final hit on the illusion will be punished, casting Straight Jacket on them.
(The illusions are spaced out moderately, and your location is randomized between them, so no interaction with Handcuff is the same. Good players could pretend to be a dumb illusion.)