gibnewitems
Active member
Goal was to make a carry-oriented hero with a gameplay loop that is unique from other carries currently in the game, trading reliable dps for strong aoe damage and movement. This is the go-to hero for people who want to play an unconventional carry that plays like no other carry.
Primary: Grenade launcher. Main damage source. large and slow projectile, fires in an arch, no falloff, no headshots, no movement firing penalty, self damage, deals spirit damage, deals splash, harmlessly shatters on surfaces if not a direct hit. 4/4 rounds. Scales with spirit.
Secondary: Single fire pistol. Securing tool. very low damage, insanely fast projectile, 2 rounds, 2.5s cooldown. Ammo and weapon damage increases affects this weapon.
Vit stats: medium base hp, lower regen, slower base move speed, 2 stamina.
Abilities:
(1) Pick-a-round: Cycle through three special grenade rounds. Recast to select and load a round. 28s cooldown
Orange: Molotov round that leave a fire on a surface.
Purple: Dud round that slows fire rate and takes 1 stamina.
Green: Medical round that heals allies.
Upgrades:
1. -10s cd
2. Slight speed boost upon load
3. +1 round
(2) Jump mine: Throw down a mine. Recast after 1.5s to detonate. Deals little hero damage, but flies the user quite far. 45s cooldown. Charge based.
Upgrades:
1. -16s cooldown
2. +1 charge
3. 200% air control while airborne
(3) Hustle: Your sprint speed lingers for 0.75 seconds once entering combat. ACTIVE: Restore one stamina and gain 100 temporary bullet and spirit shields. Shield gain is tripled if under the effect of any mobility inhibiting effect.
Upgrades:
1. +0.25 seconds duration
2. +0.5m/s sprint speed
3. Unlocks the active part of this ability. 66s cooldown.
(4) Take-a-swig: 2.5s soft channel (can still move at a slower rate) to gain 150 bullet and spirit shield. 240 second cooldown. 4s effect duration after channel.
1. -40s cooldown
2. Gain Unstoppable upon activation
3. Gain +40% max spirit upon activation
Primary: Grenade launcher. Main damage source. large and slow projectile, fires in an arch, no falloff, no headshots, no movement firing penalty, self damage, deals spirit damage, deals splash, harmlessly shatters on surfaces if not a direct hit. 4/4 rounds. Scales with spirit.
Secondary: Single fire pistol. Securing tool. very low damage, insanely fast projectile, 2 rounds, 2.5s cooldown. Ammo and weapon damage increases affects this weapon.
Vit stats: medium base hp, lower regen, slower base move speed, 2 stamina.
Abilities:
(1) Pick-a-round: Cycle through three special grenade rounds. Recast to select and load a round. 28s cooldown
Orange: Molotov round that leave a fire on a surface.
Purple: Dud round that slows fire rate and takes 1 stamina.
Green: Medical round that heals allies.
Upgrades:
1. -10s cd
2. Slight speed boost upon load
3. +1 round
(2) Jump mine: Throw down a mine. Recast after 1.5s to detonate. Deals little hero damage, but flies the user quite far. 45s cooldown. Charge based.
Upgrades:
1. -16s cooldown
2. +1 charge
3. 200% air control while airborne
(3) Hustle: Your sprint speed lingers for 0.75 seconds once entering combat. ACTIVE: Restore one stamina and gain 100 temporary bullet and spirit shields. Shield gain is tripled if under the effect of any mobility inhibiting effect.
Upgrades:
1. +0.25 seconds duration
2. +0.5m/s sprint speed
3. Unlocks the active part of this ability. 66s cooldown.
(4) Take-a-swig: 2.5s soft channel (can still move at a slower rate) to gain 150 bullet and spirit shield. 240 second cooldown. 4s effect duration after channel.
1. -40s cooldown
2. Gain Unstoppable upon activation
3. Gain +40% max spirit upon activation