Graves suggestion

frozennorth14

New member
This is a thought surrounding gameplay for Graves. I might be completely off the mark with this so, take it with a pinch of salt. Given that in combat most players instantly swat away Graves's jar skull's, their utility is strongly undermined. The exception to this is at maximum rank of the ability where a full swarm of skulls can quickly provide a small boost in stats for Essence Theft. Given this interaction, I am wondering if shifting Jar of the Dead to favour having fewer skulls that are more durable might be a viable balancing path.

The idea here is that initially, only two skulls would spawn, increased to three at maximum rank, but these skulls would have the HP to survive multiple gun shots each. Optimally, I would suggest to have skull health be tied to a percentage of her own HP. This would also of course require adjusting the values for spirit damage and scaling on the skulls to account for the reduced quantity, but would have the genuine potential to make them a persistent lingering damage over time threat. Currently, they tend to be treated more as a short term nuisance.

Obviously there's some potential flaws here, I just am throwing this idea out there.
 
I think graves suffers from having a strange "debuff" gun build being the most optimal, which deviates too greatly from her character in lore.

I think this could work but might annoy too many people, either way they buff her; her kit's design is tough to deal with when too strong. But I think putting her more on an undead path would be more in character for her rather than relying primarily on her M1 to be useful.

I ditto this, in that they should for sure balance more around her skulls as there is more counter-play to be had as opposed to her M1. Maybe buff her ult so its more viable and somehow give enemies a grace period after meleeing it so they don't get nuked trying to break it?

Idk, graves is one of those characters where she feels super out of place and whats 'strong' on her feels out of character.
 
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