Blank Slate
Hold to begin sketching a basic copy of an enemy's basic ability.
- 5s Sketching duration
- 10% Sketching Self-Slow
- 90m Range
You can control which ability gets sketched through pinging the ability via the target's player card.
You can wipe the held ability and turn it back into blank slate through pinging it through your own player card. This requires an eraser, which can be bought from the shop.
Tier 1: :-D
Tier 2: D-:
Tier 3: >:-D
Empty Canvas
Hold to begin sketching a basic copy of an ally's basic ability.
- 3.5s Sketching duration
- 10% Sketching Self-Slow
- 90m Range
You can control which ability gets sketched through pinging the ability via the target's player card.
You can wipe the held ability and turn it back into blank slate through pinging it on your own player card. This requires an eraser, which can be bought from the shop.
Tier 1: ( ͡° ͜ʖ ͡°)
Tier 2: </3
Tier 3: <o> . <0>
These two ability concepts were part of the same concept that I came up with for a hero that could clone enemy and ally hero abilities. This hero concept got abandoned quite quickly because I struggled with designing an entire kit around it. Since every kit has 4 abilities, this hero would have to get two more abilities to function properly as a hero. Since this hero could have both an ally and a enemy cloned ability, it made it pretty hard to keep any sort of ability balanced with the numerous two ability combinations without making it feel generic or weak.