Giant Drill/ Bucket O' Thermite: (temporary) environmental destruction items

iuyhcdfs

Member
giant drill: makes a passable cylindrical hole where terrain usually would be

bucket o' thermite: drop some super hot molten metal that leaves craters on terrain or holes through rooftops

i'd like to imagine these things do damage as well!

there could even be some kind of unique jungle camp hiding behind a huge safe door that you have to drill/melt through. or just another type of shortcut available. naturally, this is also going to provide sewer/subway access if you break through the right area.

the double sinners building could get more silly contentions too.

to prevent too much success infiltrating enemy lines, environmental destruction should make very loud noises (the drill especially)

[boring technical stuff] for the thermite surely we are not going to make the servers do voxel bookkeeping but we could "melt" down smaller elliptical/cylindrical areas for each splotch (just 3-5 right) and basically do the same thing as the giant drill (not sure if we'd allow splashing the bucket either). when the map "heals" back up, it can be done in a variety of ways but having the original mesh fade back in would be the least noisy. the fade can happen reasonably quick and the hitbox already active when this process has begun
 
I think if the drill only created holes in surfaces, it'd be very cool, probably balanced, and have alot of niche interesting uses, I don't really think it should do damage, and two terrain alteration items probably aren't necessary, but creating a cylandrical hole to walk through sounds pretty cool, it'd have to fix itself after a certain (long) amount of time though, I could actually see it being a common purchase on assassin characters, especially if anyone ever used stalker, just a quick drill and fire whatever you have through
 
For drilling holes you could also make two sets of world portals, and a small 'tunnel' under the map (and then where in said tunnel the connecting portals are placed depends on the thickness of the wall).


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Then simply make sure the surrounding visual effects and temporary props are such that it's as tunnel-like as possible (we don't all need glowing orange and blue borders).

A bit similar to tunnels in Natural Selection 2, where there's also a tunnel under the map for Gorge tunnels (except you can't see/shoot through the entrances/exits)

Potential problem: Twelve players all buying the item.
 
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