Ghostly Observer (1600 spirit item, anti-ganker) and its upgrade Hauntbane Sentry (6400 spirit item)

FluffyLemons

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Ghostly Observer (1600 Spirit Item)

+8% Bullet Resist

Active: Places a hovering, ghostly eyeball directly in front of your hero. Eyeball reveals all enemies on the map (including invisible ones) within a 15m radius. Heroes revealed this way are warned that they are detected. Eyeball is invisible unless enemies get within 10m of it. Enemies can heavy melee the eyeball to destroy it, granting a 100 soul bounty that scales up over time. Eyeball lasts for 1 minute or until destroyed. Cooldown is 3 minutes.

Hauntbane Sentry (6400 Spirit Item, upgrades from Ghostly Observer)

+14% Bullet Resist
+14% Spirit Resist

Active: Places a totem directly in front of your hero. Totem looks like a voodoo doll attached to a dreamcatcher, but the head is replaced by the same ghostly eye as Ghostly Observer. Totem reveals all enemies on the map (including invisible ones) within a 40m radius. Unlike Ghostly Observer, heroes revealed this way are not warned. When ally heroes attack invisible enemy heroes that are revealed this way, the enemy gains a debuff that increases their damage taken by 20%. Debuff lingers for 5 seconds after exiting the range of the totem or destroying it. Totem is invisible unless enemies get within 7m of it. Enemies can heavy melee the totem to destroy it, granting a 500 soul bounty that scales up over time. Totem lasts for 90 seconds or until destroyed. Cooldown is 3 minutes.
 
Why you guys want Wards so bad? Warding is Game mechanic not only items, if its not added from start or on early stage of development unlikely ots gonna be added.

Someone already writed this but i repeat. When you have ability to hear enemy steps and basicly everything they doing in decent range there is no point of adding Warding mechanic.
 
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