garimurat - tank/breaker mobility ( EN-un and Pt-br )

Crocodile Chef is good. Has a cleaver, that is good. For his gun I maybe would rather see him spew flies from his mouth.

Splash has interesting effects. My criticism though is I don't like seeing it stand alone as a passive without being on an ability. There's not a precedent for that in game. I think it needs to be a passive with explicit rules. Applies to melee attacks. Applies to ability damage, etc.

I like the idea of a swarm of piranhas. The way I would do this one is to have the swarm only move when the Crocodile guy hits something with a melee attack or maybe another ability, otherwise they stay in place. Adds character to the spell, I think.

Pressure Cooker is good. Kind of silly, but good ability. It works. Deep Dive is too complicated. We have a character that does Burrow Strike. Maybe Crocodile Guy needs to ride in a wave instead.
 
Crocodile Chef is good. Has a cleaver, that is good. For his gun I maybe would rather see him spew flies from his mouth.

Splash has interesting effects. My criticism though is I don't like seeing it stand alone as a passive without being on an ability. There's not a precedent for that in game. I think it needs to be a passive with explicit rules. Applies to melee attacks. Applies to ability damage, etc.

I like the idea of a swarm of piranhas. The way I would do this one is to have the swarm only move when the Crocodile guy hits something with a melee attack or maybe another ability, otherwise they stay in place. Adds character to the spell, I think.

Pressure Cooker is good. Kind of silly, but good ability. It works. Deep Dive is too complicated. We have a character that does Burrow Strike. Maybe Crocodile Guy needs to ride in a wave instead.
thanks for the critique, when I was making the character I didn't have full access to the game and that's why the passive is kind of thrown into nothingness, I think someday I'll reformulate the concept
 
This is the kind of concepting I personally strive towards, especially the combination of theming and mechanics. Although, the text formatting seems odd, making it slightly harder to read? Maybe that is just me.
 
This is the kind of concepting I personally strive towards, especially the combination of theming and mechanics. Although, the text formatting seems odd, making it slightly harder to read? Maybe that is just me.
there are some writing errors (as well as other texts that could have been better summarized) that I realized weeks later
 
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