Game is seemingly switching from dGPU to iGPU on loading maps

san

New member
While in the hideout it uses dGPU (8GB VRAM)

Screenshot 2025-08-29 234449.png

Then on transition to the match it seems to be using the iGPU (4GB VRAM), which slows loading down significantly.

Screenshot 2025-08-29 234646.png

This is with MUX Switch in dGPU exclusive and Deadlock set to High Performance in Windows, so really shouldnt be using the iGPU at all. This has not been an issue before the hideout update.
On an Asus TUF A16 Ryzen 7 7735HS, RX 7600S 8GB
 
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