Game Desync

I know I've made several threads on this already, but it's a critical issue to me. Just a few weeks ago I rarely had desync in matches. Last week I had desync in about 20% of the matches I played. Now it's 75% of the matches I played today.

With how sensitive Bebop's abilities are to desync, the one hero I enjoy playing the most is effectively crippled. I had a match today where my hook went through an enemy and hooked a teammate who was behind them. There wasn't even an angle to the hook, they were directly in front of me and I could barely even see my teammate.

I love Deadlock, it's one of my favorite games and I get the same kind of vibes playing it as I did playing TF2 back in the day. But I can't justify spending my time playing this game, especially in ranked, if this is going to be my experience.

Are you all aware of these issues? Is this just something we have to deal with due to the popularity of the game and a limited number of servers since it's a free alpha? Is this an issue that has an ETA on a fix? Any answer would be greatly appreciated.

I'll keep following up on the game to see what happens with this, but tonight was my last night until it's fixed. I only had one match with no desync tonight, and it was a lopsided disaster for the enemy team due to matchmaking. I really hope it does get fixed, cause you guys have made an amazing game that's exceeded expectations for a hybrid MOBA FPS.
 
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