seodasid
New member
The problem is that no matter which character I play, the game just freezes during the game, but everyone else continues to play, I'll attach some videos to make it clearer. In most cases, only re-entering the game helps. And also, along with this, the steam connection disappears, but it's definitely not because of the Internet, and so only when I play deadlock. The console displays the following errors:
Проблема в том, что независимо от того, каким персонажем я играю, игра просто зависает во время игры, но все остальные продолжают играть, я прикреплю несколько видеороликов, чтобы было понятнее. В большинстве случаев помогает только повторный вход в игру. А также, одновременно с этим, пропадает соединение со steam, но это определенно не из-за Интернета, и так происходит только тогда, когда я играю в deadlock. В консоли отображаются следующие ошибки:
"[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1746 )Cannot apply Ragdoll impulse, body part root_motion is not physicalizedCannot apply Ragdoll impulse, body part root_motion is not physicalized
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0[Client] 17954:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell -1 is outside of cell bounds (0->32) @(-17856.167969 -1576.062500 141.375000)
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0[Client] Sent vprof lite summary to server. 69512 frames, 32 detailed line items
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0[Client] 17897:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellY cell 32 is outside of cell bounds (0->32) @(-1636.447754 17192.796875 568.000000) "
Проблема в том, что независимо от того, каким персонажем я играю, игра просто зависает во время игры, но все остальные продолжают играть, я прикреплю несколько видеороликов, чтобы было понятнее. В большинстве случаев помогает только повторный вход в игру. А также, одновременно с этим, пропадает соединение со steam, но это определенно не из-за Интернета, и так происходит только тогда, когда я играю в deadlock. В консоли отображаются следующие ошибки:
"[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tDistanceFieldAmbientOcclusion not bound for material "procedural_spritecard.vmat"! Missing render attribute "DistanceFieldAmbientOcclusion". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tClouds not bound for material "procedural_spritecard.vmat"! Missing render attribute "Clouds". Context (null).
[Assert] C:\buildworker\citadel_rel_win64\build\src\materialsystem2\material_command_buffer.cpp (1411) : AssertMsg Failed in function ExecuteMaterialCommandBuffers():Attribute-based texture g_tFogCubeTexture not bound for material "procedural_spritecard.vmat"! Missing render attribute "CubemapFogTexture". Context (null).[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1746 )Cannot apply Ragdoll impulse, body part root_motion is not physicalizedCannot apply Ragdoll impulse, body part root_motion is not physicalized
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0[Client] 17954:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell -1 is outside of cell bounds (0->32) @(-17856.167969 -1576.062500 141.375000)
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0[Client] Sent vprof lite summary to server. 69512 frames, 32 detailed line items
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0
[Assert] C:\buildworker\citadel_rel_win64\build\src\animlib\animbonemask.cpp (230) : Assertion Failed in function CNmBoneMask::BlendTo():m_weights.Count() % 4 == 0[Client] 17897:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellY cell 32 is outside of cell bounds (0->32) @(-1636.447754 17192.796875 568.000000) "