Never had stutters or drops, started happening after this april fools patch, unplayable due to the stutters being micro stutters and happening at a frequency of 4-10 seconds.
console states the following consistently when they happen.
Avg Frame: 16.96ms, Avg Idle: 0.00ms - 3840 frames
Performant - 0 frames (0.0%), Longest Run - 0, Avg Run: 0.0
Frame Time >17.50ms - 603 frames (15.7%), Longest Run - 3, Avg Run: 1.0
Idle Time <3.00ms - 3840 frames (100.0%), Longest Run - 3840, Avg Run: 3840.0
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
console states the following consistently when they happen.
Avg Frame: 16.96ms, Avg Idle: 0.00ms - 3840 frames
Performant - 0 frames (0.0%), Longest Run - 0, Avg Run: 0.0
Frame Time >17.50ms - 603 frames (15.7%), Longest Run - 3, Avg Run: 1.0
Idle Time <3.00ms - 3840 frames (100.0%), Longest Run - 3840, Avg Run: 3840.0
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.
[SoundSystemLowLevel] Vmix Convolution node (re)loaded IR vsnd.