Force Shield (Down-Dash Wall T3 Spirit Item)

Enoki5708

New member
Force Shield
3200 Spirit (could be vitality)
+5% Stamina Recovery (or any stat)
+6% Bullet Resist (or any stat)
20s Cooldown
- Your Next Down-Dash creates a temporary wall that inverts Bullet Damage
2s Duration, 6m Shield Width, 50% Inverted Bullet Damage Heal
50% Fall Height Shield Height
(On Hit Effects are unaffected.)

Deadlock_ForceShield.png

The idea is to bring more usage and attention to Down-Dashing, while also giving a parry mechanic against bullet builds while still preserving hybrid builds!

Keep in mind that any stat is variable, this is just the idea!
 
Haven't ever seen any ideas based on down-dash. This is something really new.

I like the mechanics of the item. I think that duration is lower, than it should be. 2 second shield won't protect you good enough. Maybe five seconds would be good. But then cooldown should be increased, 25-35 seconds, something in that range.

Otherwise, it could have spirit scaling for duration. Everyone would be able to use it in critical situations, while supports would use it as a good way of team protection.
 
Haven't ever seen any ideas based on down-dash. This is something really new.

I like the mechanics of the item. I think that duration is lower, than it should be. 2 second shield won't protect you good enough. Maybe five seconds would be good. But then cooldown should be increased, 25-35 seconds, something in that range.

Otherwise, it could have spirit scaling for duration. Everyone would be able to use it in critical situations, while supports would use it as a good way of team protection.
Definitely agree, I've been thinking about this guy since I posted it, and I can never get cooldowns or durations right just by thinking, it would require testing to get exact numbers, but thats balance things anyway, this is just the idea

spirit scaling on the duration is definitely a good idea
 
I like the concept, and the fact that the barrier is half of the actual distance you fell makes it so you can't just bunny hop and down dash to trigger the effect.

I don't think I would "invert" the bullet effect though. To make it better fit in with the Spirit category, I would have it deal Spirit damage in an area around the shield that increases with bullet damage stopped (and have it actually stop the bullets (Not slow them down a ton like Paradox Wall) of enemies trying to shoot through it.
 
I like the concept, and the fact that the barrier is half of the actual distance you fell makes it so you can't just bunny hop and down dash to trigger the effect.

I don't think I would "invert" the bullet effect though. To make it better fit in with the Spirit category, I would have it deal Spirit damage in an area around the shield that increases with bullet damage stopped (and have it actually stop the bullets (Not slow them down a ton like Paradox Wall) of enemies trying to shoot through it.
Having it stun the bullets for the duration of the shield might be better than inverting it, who knows! I was originally thinking that it could remove bullet procs instead of nullifying/inverting damage, but then it overlapped too much with plated armor.

An item that does spirit damage in an area upon impact of a down dash like an abrams ult could also be very cool
 
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