for some reason, this config fixed the occluded healthbar thing

before config
1773019345239.png


after config
1773019270301.png
config used below cvars in gameinfo.gi
Code:
        // ===== FPS & PERFORMANCE =====
        "fps_max"    "1000"
        "fps_max_ui"    "120"
        "mat_queue_mode"    "2"

        // ===== DAMAGE NUMBERS & UI =====
        "citadel_boss_glow_disabled"    "1"    // Boss highlights
        "citadel_damage_indicator"    "0"
        "citadel_damage_overlay"    "0"
        "citadel_damage_report_enable"    "1"    // Damage report, enable 1 to see report
        "citadel_damage_screen_effects"    "0"
        "citadel_damage_text_show_effectiveness"    "0"    // Damage effectiveness in text
        "citadel_enemy_glow_enabled"    "0"
        "citadel_hud_objective_health_enabled"    "2"    // 0=Off, 1=Shrines, 2=T1/T2, 3=Barracks 0 = off, 1 = shrines, 2 = T1/T2, 3 = barracks
        "citadel_minimap_draw_fow"    "0"    // Fog of war on map
        "citadel_minimap_show_hitboxes"    "0"    // Hitboxes on map
        "citadel_minimap_use_canvas_for_neutrals"    "0"    // Neutrals on minimap
        "citadel_minimap_use_canvas_for_shop"    "0"    // Shops on minimap
        "citadel_minimap_use_effects"    "0"    // Minimap effects
        "citadel_player_glow_disabled"    "1"    // Player glow
        "citadel_show_new_damage_feedback_numbers"    "1"
        "citadel_trooper_friendly_glow_disabled"    "1"    // 1 = Disable friendly trooper glow
        "citadel_trooper_glow_disabled"    "1"    // 1 = Disable enemy trooper glow

        // ===== RENDERING & GRAPHICS =====
        "r_directlighting"    "1"
        "r_drawparticles"    "1"    // FULL rendering disable (abilities become invisible)
        "r_drawskybox"    "0"
        "r_farz"    "10000"
        "r_fog_enable"    "0"
        "r_shadows"    "0"
        "r_ssao"    "0"
        "r_ssao_strength"    "0"

        // ===== PHYSICS & CLOTH =====
        "cl_phys_enabled" "0"
        "cloth_filter_transform_stateless"    "0"
        "cloth_sim_on_tick"    "1"
        "cloth_update"    "1"
        "phys_dynamic_scaling"    "1"    // Dynamic physics
        "phys_log_updaters"    "0"    // Physics update logs
        "phys_multithreading_enabled"    "1"    // Multithreaded physics
        "phys_powered_ragdoll_debug"    "0"    // Powered ragdoll debugging
        "phys_show_stats"    "0"    // Physics stats
        "phys_visualize_traces"    "0"    // Physics trace visualization
        "ragdoll_lru_debug_removal"    "0"    // Body removal debugging
        "ragdoll_parallel_pose_control"    "1"    // Parallel body poses
        "props_break_max_pieces_perframe"    "0"    // Boxes disappear instantly (no pieces)
        "citadel_breakable_prop_break_airtime" "0"
        "func_break_max_pieces" "0"
        
        
        // ===== PARTICLES =====
        "cl_particle_budget"    "0"    // 0 = dynamic budget
        "cl_particle_fallback_base"    "6"    // Most basic processing level
        "cl_particle_fallback_multiplier"    "4"    // No additional effects
        "cl_particle_max_count"    "2000"    // Particle limit in world - 0
        "cl_particle_sim_fallback_threshold_ms"    "5"    // Simplify instantly under any load
        "particle_cluster_nodraw"    "1"

        // ===== LIGHTING =====
        "lb_enable_dynamic_lights" "true"
        "r_dynamic_light_compile" "0" 
        "lb_enable_baked_shadows" "false"
        "lb_enable_shadow_casting"    "0"
        "r_light_static"    "0"
        "r_lightaverage"    "0"
        "r_lightmap_size_directional_irradiance"    "0"
        "lb_dynamic_shadow_resolution" "false"
        "r_rendersun" "false"
        "lb_enable_sunlight" "false"
        "lb_enable_fog_mixed_shadows" "false"
        "sc_disable_baked_lighting" "true"
        "r_directional_lightmaps" "false"

        // ===== NETWORK =====
        "cl_async_usercmd_send"    "false"
        "cl_async_usercmd_send_disabled_recvmargin_min"    "0.5"    // Additional frame since we do not use the async usercmd send (potentially unneccessary)
        "cl_clock_buffer_ticks"    "1"
        "cl_cmdrate"    "128"
        "cl_interp"    "0.03125"
        "cl_interp_ratio"    "0"
        "cl_lagcompensation"    "1"
        "cl_predict"    "1"
        "cl_predictweapons"    "1"
        "cl_tickpacket_desired_queuelength"    "0"    // 0 = attempt to always reach the queue's min floor
        "cl_tickpacket_recvmargin_desired"    "5"    // 5 ms base, min. floor for protecting against thrashing the queue
        "cl_updaterate"    "128"
        "net_maxcleartime"    "0.005"
        "net_maxroutable"    "1200"
        "net_splitpacket_maxrate"    "30000"

        // ===== ANIMATION =====
        "ai_disabled"    "0"
        "ai_expression_optimization"    "1"    // AI expression optimization
        "animgraph_draw_traces"    "0"
        "animgraph_enable"    "1"
        "animgraph_enable_parallel_op_evaluation"    "1"    // Parallel AnimGraph operations
        "animgraph_enable_parallel_preupdate"    "1"    // Parallel AnimGraph pre-update
        "animgraph_enable_parallel_update"    "1"    // Parallel animation update
        "animgraph_record_all"    "0"    // AnimGraph data recording

        // ===== SOUND =====
        "audio_relevance_debug_enabled"    "0"    // Audio relevance debugging
        "snd_envelope_rate"    "100.0"
        "snd_event_browser_default_stack"    "citadel_default_3d"
        "snd_event_browser_focus_events"    "true"
        "snd_event_cone_debug"    "0"    // Sound cone debugging
        "snd_occlusion_debug"    "0"    // Sound occlusion debugging
        "snd_report_audio_nan"    "1"
        "snd_sos_max_event_base_depth"    "10"
        "snd_sound_areas_debug"    "0"    // Sound area debugging
        "snd_soundmixer"    "Default_Mix"
        "snd_soundmixer_update_maximum_frame_rate"    "0"
        "snd_steamaudio_active_hrtf"    "0"
        "snd_steamaudio_enable_custom_hrtf"    "0"
        "snd_steamaudio_enable_pathing"    "0"
        "snd_steamaudio_invalid_path_length"    "0.0"
        "snd_steamaudio_ir_duration"    "1.0"
        "snd_steamaudio_load_pathing_data"    "0"
        "snd_steamaudio_load_reverb_data"    "0"
        "snd_steamaudio_reverb_update_rate"    "10.0"
        "snd_ui_positional"    "1"
        "snd_ui_spatialization_spread"    "2.4"
        "sos_use_guid_filter"    "1"
        "voice_in_process"    "1"
        "voice_input_stallout"    "0.5"

        // ===== OTHER =====
        "r_particle_cables_render" "false"
        "r_low_latency" "2"
        "r_drawdetailprops" "0"
        "r_particle_cables_cast_shadows" "0"
        "battery_saver"    "0"
        "citadel_ag2_controller_parallel_update_enabled"    "1"    // Parallel AG2 controller
        "citadel_bullet_log_entities_hit"    "0"    // Bullet hit logging
        "citadel_bullet_tracer_recycling_enabled"    "1"    // Tracer recycling
        "citadel_enable_vdata_sound_preload"    "true"
        "citadel_hideout_ball_show_juggle_count"    "1"
        "citadel_hideout_ball_show_juggle_fx"    "1"
        "citadel_movement_debugdraw"    "0"    // Movement debugging
        "citadel_per_weapon_per_surface_impact_effects"    "1"    // Surface impact effects
        "citadel_player_anim_debug"    "0"    // Player animation debugging
        "citadel_player_debug_animgraph_movement"    "0"    // AnimGraph movement debugging
        "citadel_post_damage_vignette"    "0"
        "citadel_unit_status_use_new"    "true"    // To restore old HP bar, change last word from true to false
        "citadel_use_vertical_healthbars"    "0"
        "cl_aggregate_particles"    "false"
        "cl_burninggibs"    "0"
        "cl_disable_ragdolls"    "1"
        "cl_disconnect_soundevent"    "citadel.convar.stop_all_game_layer_soundevents"
        "cl_ejectbrass"    "0"
        "cl_fasttempentcollision"    "20"
        "cl_input_enable_raw_keyboard"    "1"
        "cl_jiggle_bone_framerate_cutoff"    "0"    // Disable bone physics
        "cl_joystick_enabled"    "0"
        "cl_max_particle_pvs_aabb_edge_length"    "100"
        "cl_maxpackets"    "256"
        "cl_phys_props_enable"    "0"
        "cl_phys_props_max"    "0"
        "cl_phys_sleep_enable"    "true"
        "cl_phys_timescale"    "1"    // Disable physics
        "cl_playerspraydisable"    "1"
        "cl_poll_network_early"    "0"
        "cl_ragdoll_fade_time"    "0"
        "cl_ragdoll_limit"    "0"    // Complete ragdoll disable
        "cl_resend"    "2"
        "cl_resendinterval"    "2"
        "cl_resendtimeout"    "2"
        "cl_retire_low_priority_lights"    "0"
        "cl_show_bloodspray"    "0"
        "cl_show_splashes"    "0"
        "cl_smooth"    "1"
        "cl_smooth_draw_debug"    "0"
        "cl_smoothtime"    "0.01"
        "cl_threaded_bone_setup"    "1"
        "cl_threaded_bvs"    "1"
        "cl_threaded_client_leaf_system"    "1"
        "cl_usesocketsforloopback"    "1"
        "cpu_level"    "2"
        "cq_buffer_bloat_msecs_max"    "120"
        "csm_viewmodel_shadows" "false"
        "csm_max_shadow_dist_override"    "-1"
        "csm_viewmodel_max_shadow_dist" "0"
        "default"    "0"
        "csm_max_visible_dist" "0"
        "disable_source_soundscape_trace"    "1"
        "enable_boneflex"    "false"
        "engine_no_focus_sleep"    "0"
        "g_debug_ragdoll_visualize"    "0"    // Ragdoll visualization
        "g_ragdoll_fadespeed"    "999"    // Body fade speed
        "g_ragdoll_important_maxcount"    "0"    // Important ragdoll limit
        "g_ragdoll_lifetime"    "0"    // Body lifetime
        "gpu_level"    "3"
        "host_thread_mode"    "1"
        "ik_fabrik_align_chain"    "0"    // FABRIK IK alignment
        "ik_final_fixup_enable"    "0"    // IK bone fix
        "imgui_debug_draw_dashboard_window"    "0"    // ImGui dashboard rendering
        "imgui_enable"    "0"    // ImGui enable
        "imgui_enable_input"    "0"    // ImGui input
        "imgui_temp_enable"    "0"    // Temporary ImGui
        "in_button_double_press_window"    "0.3"
        "input_virtualization_block_mouse"    "1"
        "lb_csm_cascade_size_override"    "1"
        "lb_csm_draw_alpha_tested"    "0"
        "lb_csm_draw_translucent"    "0"
        "lb_csm_override_staticgeo_cascades_value"    "0"
        "lb_csm_receiver_plane_depth_bias"    "0.00002"
        "lb_csm_receiver_plane_depth_bias_transmissive_backface"    "0.0002"
        "lb_dynamic_shadow_resolution_base"    "256"
        "lb_dynamic_shadow_resolution_quantization"    "64"
        "lb_sun_csm_size_cull_threshold_texels"    "30"
        "learning_rate"    "0.1"    // AI adaptation parameter
        "m_filter"    "0"
        "m_rawinput"    "1"
        "mat_auto_reduce_materials"    "1"
        "mat_auto_reduce_quality"    "1"
        "mat_colcorrection_disableentities"    "true"
        "mat_colorcorrection"    "0"
        "mat_disable_bands"    "1"
        "mat_disable_bloom"    "1"
        "lb_barnlight_shadowmap_scale" "0"
        "mat_disable_distortion"    "1"
        "mat_disable_fancy_alpha"    "1"
        "mat_disable_fancy_blending"    "1"
        "mat_disable_lightwarp"    "1"
        "gpu_mem_level" "2"
        "mat_disable_phong"    "1"
        "mat_disable_rimlight"    "1"
        "mat_disable_software_led"    "1"
        "mat_disable_water"    "1"
        "mat_dynamic_tonemapping"    "0"
        "mat_enable_uber_shaders"    "0"
        "r_effects_bloom" "false"
        "mat_force_bloom"    "0"
        "fx_drawmetalspark" "false"
        "mat_force_tonemap"    "0"
        "mat_forceaniso"    "0"
        "mat_hdr_level"    "0"
        "mat_mip_linear"    "0"
        "mat_motion_blur_enabled"    "0"
        "mat_postprocess_enable"    "0"
        "mat_reducefillrate"    "1"
        "mat_reduceparticles"    "1"    // Global engine command "reduce particle count"
        "mat_set_shader_quality"    "0"
        "mat_tonemapping_occlusion_use_stencil"    "0"
        "mat_trilinear"    "0"
        "max"    "2"
        "min"    "0"
        "modifier_aura_debug"    "0"    // Aura debugging
        "panorama_classes_perf_warning_threshold_ms"    "0.75"
        "panorama_disable_animations"    "1"
        "r_citadel_antialiasing" "0"
        "panorama_disable_blur"    "1"
        "r_arealights" "false"
        "panorama_disable_box_shadow"    "1"
        "panorama_disable_parallax"    "1"
        "panorama_disable_render_target_cache"    "0"
        "panorama_disable_text_shadow"    "1"
        "panorama_joystick_enabled"    "0"
        "panorama_js_minidumps"    "1"
        "panorama_skip_composition_layer_content_paint"    "1"
        "r_RainParticleDensity"    "0"    // Rain off
        "r_aspectratio"    "1.95"    // 1.75 = 80 fov | 2.15 = 90fov
        "r_buffer_size"    "131072"
        "r_character_decal_resolution"    "1"
        "props_break_radial_force_ratio" "0"
        "props_break_apply_radial_forces" "false"
        "r_cheapwaterend"    "1"
        "r_cheapwaterstart"    "0"
        "r_citadel_fog_quality"    "0"
        "r_citadel_gpu_culling_shadows"    "1"
        "r_citadel_gpu_debug_draw"    "0"    // GPU debug rendering
        "r_citadel_motion_blur"    "0"
        "r_citadel_npr_outlines"    "1"    // Character outlines
        "r_citadel_outlines"    "1"    // Important for gameplay (enemy outlines)
        "r_citadel_shadow_quality"    "0"
        "r_citadel_ssao_bent_normals"    "false"
        "r_citadel_ssao_denoise_passes"    "0"
        "r_citadel_ssao_quality"    "0"
        "r_citadel_ssao_radius"    "0"
        "r_citadel_ssao_thin_occluder_compensation"    "0"
        "r_citadel_sun_shadow_slope_scale_depth_bias"    "1.0"
        "r_cull_duplicate_shadows"    "1"
        "r_cull_shadowcasters_using_bounds"    "1"
        "r_cullforperformance"    "1"
        "r_dashboard_render_quality"    "1"
        "r_debug_precipitation"    "0"    // Precipitation debugging
        "r_decals"    "1"
        "r_depth_of_field"    "0"
        "r_distancefield_enable"    "0"
        "r_draw3dskybox"    "0"
        "r_draw_batches"    "0"
        "r_drawdecals"    "1"
        "r_drawdevvisualizers"    "1"    // Dev visualizers
        "r_drawmodeldecals"    "1"
        "r_drawropes"    "0"
        "r_drawtracers"    "1"
        "r_drawtracers_firstperson"    "1"
        "r_drawwater"    "0"
        "r_dynamic"    "0"
        "r_dynamic_shadows"    "0"
        "r_effects_bloom"    "0"
        "r_enable_cubemap_fog"    "0"
        "r_enable_gradient_fog"    "0"
        "r_enable_volume_fog"    "0"
        "r_entity_cull_distance_multiplier"    "0.35"
        "r_eyegloss"    "0"
        "volume_fog_intermediate_textures_hdr" "0"
        "r_eyemove"    "0"
        "r_eyes"    "0"
        "r_fastzreject"    "1"
        "r_filmgrain"    "0"
        "r_flashlightlockposition"    "0"    // Flashlight position fix
        "r_flashlightvisualizetrace"    "0"    // Flashlight traces
        "r_flex"    "0"
        "r_gpu_cull"    "1"
        "r_gpu_cull_models"    "1"
        "r_gpu_cull_models_range"    "1200"
        "r_hair_ao"    "0"
        "r_hunkalloclightmaps"    "0"
        "r_lensflare"    "0"
        "r_lod"    "2"
        "r_maxdlights"    "0"
        "r_maxmodeldecal"    "0"
        "r_model_lighting_simplified"    "1"
        "r_render_hair" "false"
        "r_monitor_3dskybox"    "0"
        "r_norefresh"    "1"
        "r_occlusion"    "1"
        "r_occlusion_culling"    "1"
        "r_particle_lighting_enable"    "0"    // Particle lighting - OFF
        "r_particle_low_res_render"    "1"    // If anything renders, it's 1 pixel
        "r_particle_max_detail_level"    "0"    // Detail - ZERO
        "r_particle_max_size_cull"    "0"    // Remove everything even slightly small
        "r_particle_radius_cull"    "1"    // Remove ALL particles with radius < 9999 (i.e. almost all)
        "r_particle_shadows"    "0"    // Particle shadows - OFF
        "r_particle_sim_spike_threshold_ms"    "5"    // Raised threshold to avoid warning spam
        "r_particle_skip_update"    "0"    // IMPORTANT: 0, otherwise desync and animation lag
        "r_particle_timescale"    "1"
        "r_particle_update_rate"    "0"    // 0 = update every tick (stable)
        "r_pipeline_stats_command_flush"    "0"
        "r_pipeline_stats_present_flush"    "0"
        "r_post_bloom"    "0"
        "r_queued_decals"    "0"
        "r_queued_post_processing"    "1"
        "r_render_view_scale"    "0.1"    // Careful: renders at 10% resolution (very blurry but high FPS)
        "r_rendersun"    "0"
        "r_rootlod"    "3"    // Maximum model quality reduction
        "r_lod_force_level" "2"   
        "r_volumetrics" "0"
        "r_3dsky" "0"
        "r_ao" "0"
        "citadel_ag2_fidget_max_interval" "999"
        "citadel_ag2_fidget_min_interval" "999"
        "r_ropetranslucent"    "0"
        "r_screenoverlay"    "0"
        "r_shadow_half_resolution"    "1"
        "r_shadowlod"    "0"
        "r_shadowmaxrendered"    "0"
        "r_citadel_half_res_noisy_effects" "1"
        "r_shadowrendertotexture"    "0"
        "r_size_cull_threshold"    "1.6"
        "r_size_cull_threshold_shadow"    "45"
        "r_teeth"    "0"
        "r_texture_anisotropic"    "0"    // Left at 0
        "r_texture_filter_textures"    "0"
        "r_texture_stream_lowres_drop_rate"    "6"
        "r_texture_stream_mip_skip"    "1"
        "r_texture_stream_pool_budget"    "64"
        "r_texture_stream_use_only_streamable"    "1"
        "r_texture_streaming"    "1"
        "r_texturefilteringquality"    "0"
        "r_threaded_particles"    "1"
        "r_threaded_renderables"    "1"
        "r_threaded_shadow_clip"    "1"
        "mat_picmip" "8"
        "r_waterforceexpensive"    "0"
        "r_worldlightmin"    "0.0001"
        "r_displacement_mapping" "0"
        "r_worldlights"    "0"
        "reset_voice_on_input_stallout"    "0"
        "rope_collide"    "0"
        "rope_smooth_enlarge"    "0"
        "rope_smooth_maxalpha"    "0"
        "r_area_lights" "0"
        "rope_smooth_maxalphawidth"    "0"
        "rope_smooth_minalpha"    "0"
        "r_grass_quality" "0"
        "rope_smooth_minwidth"    "0"
        "rope_subdiv"    "0"
        "rope_wind_dist"    "0"
        "sc_cache_envmap_lpv_lookup"    "1"
        "sc_layer_batch_threshold_fullsort"    "80"
        "show_visibility_boxes"    "0"    // Visibility boxes
        "r_indirectlighting" "true"
        "skeleton_instance_lod_optimization"    "1"
        "soundscape_radius_debug"    "0"    // Sound radius debugging
        "r_propsmaxdist" "800"
        "sparseshadowtree_enable_rendering"    "1"
        "sv_lagcomp_filterbyviewangle"    "false"
        "sv_maxunlag"    "0.500"
        "sv_maxunlag_player"    "0.200"
        "sv_minrate"    "98304"
        "think_limit"    "10"    // AI-think limit per tick
        "version"    "2"
        "violence_ablood"    "0"
        "violence_agibs"    "0"
        "violence_hblood"    "0"
        "violence_hgibs"    "0"
        "zipline_use_new_latch"    "0"    // New zipline mechanics
 
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