Joren.Thiessen
New member
This item is meant to explore some of the other design space around items that generate soul income that have now been introduced. ('Trophy Collector' and 'Cultist Sacrifice')
Overview: A cheap spirit item with an Active that consumes an (increasing) amount of the players souls each use in exchange for a permanent 'stack' on the item that improves the income generation potential of the Sinner's sacrifice boxes.
Active Full Description: CD: 120s (probably needs to be a lot higher or scale up with use like the soul cost)
Consume 100 Souls to gain a permanent Fortune Stack. Soul Cost doubles each use.
Gain increasing effects Per Stack:
Stack Effect:
Image Mock Up: (Credit to this tool i found to make an image-> https://undeadlock.com/en-US/create/ )

Further Reasoning: (More detail on the 'values' i see in this item)
Overview: A cheap spirit item with an Active that consumes an (increasing) amount of the players souls each use in exchange for a permanent 'stack' on the item that improves the income generation potential of the Sinner's sacrifice boxes.
Active Full Description: CD: 120s (probably needs to be a lot higher or scale up with use like the soul cost)
Consume 100 Souls to gain a permanent Fortune Stack. Soul Cost doubles each use.
Gain increasing effects Per Stack:
Stack Effect:
- Gain A Golden Statue Buff Per Stack & The Final hit On a Sinner's Sacrifice grants +50 Souls
- +100 HP
- +4 Spirit Power & Improve Sinner Sacrifice Soul Rewards +30%
- 5% weapon damage & Gain an additional Buff from Sinner Sacrifice "Jackpots"
- +2 Regen & Unsecured Souls Decay Faster
- +.2 move speed & Your Melee strikes on Sinner's Sacrifice machines do double 'Damage'
- All previous Stat gains are now 'Per stack' & Gain an additional GS Buff per stack
Image Mock Up: (Credit to this tool i found to make an image-> https://undeadlock.com/en-US/create/ )

Further Reasoning: (More detail on the 'values' i see in this item)
- It reflects/expands on the design space of the other two 'income items'. For example, Since Trophy Collector interacts with Kills/Assists and Cultist Sacrifice cares interacts with the troopers/jungle, The Spirit equivilent should interact with the other potential source of souls (Sinner Sacrifice & breakables)
- The sinner sacrifices are a particularly fun side objective with the edition of the buffs, this item intends seeks to expand on that and make the buffs more important for characters with this item raising the stakes (and offering counterplay through targeted denial of them).
- Additionally, The other two 'income' items present an relatively high upfront cost that you hope to recoup or mitigate with the income. This item is cheap but it's cost continually rises through it's use.
- Also then functions as a late game money sink in the rare 50+ minutes "everyone is full build" game becasue this item can provide (infinite) stats in theory. If a player can recognize that the game is going to go hyper late they can be rewarded for investing in it sooner than that the other teams hyper-carry.
- https://forums.playdeadlock.com/threads/arcane-renown-spirit-soul-income-item.67710/
- https://forums.playdeadlock.com/threads/soul-harvester-t3-spirit-econ-item.65960/
- https://forums.playdeadlock.com/threads/spirit-dowsing-t3-imbued-spirit-item.67412/
- https://forums.playdeadlock.com/threads/greedy-mind.67342/