heatwave0582
New member
This is something we have just recently seen begin to develop within community-run tournaments. Due to the fact that ALL lanes duplicate souls given between up to two players within them before the 10 minute mark, having one person from each duo lane on each side of the map roam between waves from lane to lane will grant them an unnaturally large amount of souls/minute. I am not sure if this was an intended direction for the game to go in, or just an unintended consequence, however it limits the skill expression of individual players and will cause the competitve/ranked scene to entirely rely on this strat for wins. Below is linked a video for any devs or individuals curious that explains this mechanic/bug further and the potential implications of it.
As far as solutions to this bug are concerned, I see two possibilities. Firstly, make it so that ONLY the duo lanes provide duplicated souls to its occupants. Thus if green and purple are the duo lanes, someone roaming into yellow, a solo lane, would cause the souls from that lane to behave as though it were after the 10 minute mark, dividing them between players rather than doubling the souls gained. I would consider this to be the best and most easily implementable solution. However, another possibility could be to separate the two duo lanes from the solos using the middle of the map. Having the lanes always spawn with a 1-1-2-2 or 2-2-1-1 format and slightly increasing the width of mid, the time it would take for a player the duo lane to cross mid to grab wave profits from the neighboring solo lane would prove too long to then return back to their lane and reap enough yield to make the push worthwhile. However, this would also nearly completely negate gank potential on the 1-1 side of the map and thus I see the former as the right way to move forward.
Anyways I hope this reaches the right people that the future competitive scene might be saved from an unintended mechanic causing significant loss of skill expression.
As far as solutions to this bug are concerned, I see two possibilities. Firstly, make it so that ONLY the duo lanes provide duplicated souls to its occupants. Thus if green and purple are the duo lanes, someone roaming into yellow, a solo lane, would cause the souls from that lane to behave as though it were after the 10 minute mark, dividing them between players rather than doubling the souls gained. I would consider this to be the best and most easily implementable solution. However, another possibility could be to separate the two duo lanes from the solos using the middle of the map. Having the lanes always spawn with a 1-1-2-2 or 2-2-1-1 format and slightly increasing the width of mid, the time it would take for a player the duo lane to cross mid to grab wave profits from the neighboring solo lane would prove too long to then return back to their lane and reap enough yield to make the push worthwhile. However, this would also nearly completely negate gank potential on the 1-1 side of the map and thus I see the former as the right way to move forward.
Anyways I hope this reaches the right people that the future competitive scene might be saved from an unintended mechanic causing significant loss of skill expression.