Souls from player kills unnaturally high (Match ID: 8637586)

patricktaranto

New member
Haze is awarded 900 souls for a kill at these timestamps

10:40
13:20

For comparison
Wraith's kill on Yamato at 2:20 is worth 444 souls
Lash's kill on Wraith at 4:45 is awarded 273 souls

I did check, all of the kills listed above are solo kills, so the souls granted are also not split between players

I cant find any correlation between relative objective state, individual player performance, or performance as a team that could explain such a huge discrepancy in Souls awarded

This might be intended, I'm not sure how Souls awarded for kills is calculated, but 900 souls for a 4k deficit is something I've never experienced before. These two are the most egregious but she seems to earn significantly more souls for kills the entire game, ending with double the souls of any other player, the vast majority of which is from player kills. The next closest kills is Lash, who with 2 less kills, earned almost 1/3 of the souls Haze was awarded
 
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One thing notable is that soul gain from minions after 10:00 is significantly increased (and the whole value of the minion is put into the soul). I've heard this applies to kills as well.

I'm uncertain why the 4:45 kill awards less souls than the 2:20 kill. Several hypotheses can be formed though.
 
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