The main purpose of this item is to be fun, while also increasing relevance of shooting in Spirit based builds by making mystic shots (and your aim) more reliable, and have higher impact. (I though about homing missiles, but exploding in-range bullets achieve the same results while being simpler, and more entertaining). Magic Bullets works for the name as well. It is supposed to not do great by itself, but integrate into spirit heavy builds, this is why it synergizes with all CDR, reach, duration, spirit, and escalating exposure. It is supposed to reward shooting, hence the weapon damage, and CDR on subsequent shots.
Explosive Bullets:
Your next bullet within 0.5m of enemy hero explodes, dealing additional spirit damage over time. Each shot against enemy heroes reduces the remaining cooldown by x% [can be same % as toxic bullets, notice that each shot has diminishing returns].
Explosive Bullets:
- Weapon item
- Upgrades from Mystic Shot
- Costs 6,200 (7,450 total)
- +30% weapon damage
- +8% cooldown reduction
- +1 stamina
Your next bullet within 0.5m of enemy hero explodes, dealing additional spirit damage over time. Each shot against enemy heroes reduces the remaining cooldown by x% [can be same % as toxic bullets, notice that each shot has diminishing returns].
- 30 spirit damage per second (0.6 spirit scaling)
- 1m radius, 30m max trigger range [scales as well, not sure if fall off is better, and what is the best value without testing]
- 2.5s duration [ticks every 0.1s, does not stack, but extends itself]