Find attached the screenshot of the effective "jam" state the game locks at, all other objectives up to destroying the tower function correctly, but about 5~ seconds after the destruction of the tower, the screen will darken, likely for the purpose of overlaying the completion display.
However, the game will not stop, no display appears and the state will hang here. This has been semi-reliably recreated, with issues being pauses occurring in pre-round face-off before the new session can begin (resource throttling? previous session influencing new one? don't know enough to identify any influences here.)
Hitting Esc and leaving will queue the audio track for completion to play in the background, but this will still be marked as incomplete upon checking "learn to play" in the hideout lobby area.
Is there any more information needed? any logs I should submit for debugging purposes? checking deadlock properties on steam shows I'm not able to access any beta version, in case there's a variable to environment there.
However, the game will not stop, no display appears and the state will hang here. This has been semi-reliably recreated, with issues being pauses occurring in pre-round face-off before the new session can begin (resource throttling? previous session influencing new one? don't know enough to identify any influences here.)
Hitting Esc and leaving will queue the audio track for completion to play in the background, but this will still be marked as incomplete upon checking "learn to play" in the hideout lobby area.
Is there any more information needed? any logs I should submit for debugging purposes? checking deadlock properties on steam shows I'm not able to access any beta version, in case there's a variable to environment there.