Electroswing - Glass Cannon Speedster (w/ some concept art)

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Electroswing
(or maybe Lineman if it fits the lore better)



DESCRIPTION:
Electrowing uses several tools to rush into a fight and make a quick getaway. His abilities get more powerful the more energy he has, but staying passively out of fights or getting stunned will quickly return him to a weaker state. As a glass cannon, his entire playstyle is based around speed, aggression, and adaptability.



BACKSTORY:
He was a simple, honest repairman who fell on hard times. Struggling to find work and make ends meet after being fired from work like many people around him. Eventually, his wife became ill and just as things were reaching a boiling point, he was robbed by thugs at the worst possible moment. The law was, sadly, not capable of doing anything about it, specially within the amount of time him and his wife had.

Unable to afford rent, he begged his landlord not to evict them, if only for his wife's sake, but it was not of any help. He eventually managed to land a job on a junkyard, on the other side of the city, and had to live out in a tent while his wife stayed with her mother. The pay was low and barely enough to survive on. incapable of paying for his wife's medical bills, he could only watch as she slowly withered away and had to use what little money he had left to give her a proper burial. Now having lost everything, he seeks to destroy every criminal on his way and anyone who even coincides with them no matter who or what they are, all the while making a fool out of them.



ABILITIES:
Not much of an inventor himself but definitely an adapter, his equipment is based on already popular, commercially available products, such as: exoskeleton legs, a charged pincer arm, and a portable power converter. Welded and patched together from the remains of broken down machines, all powered up using Kilowatt storage cells stolen from the criminals he confronts.
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Basic Weapon: Zipgun Pistol
A handmade 22. caliber zipgun with 20 round magazines. Relatively weak but semi-automatic.



Passive: You have to manage an energy meter which goes up to 3 levels, each one is called a "Mach". When you use an ability, its power will be determined by the Mach level you are currently at, higher being better, and using abilities will cost an entire Mach level from the meter. Your basic abilities will become unavailable if you fall to Mach 0. You can also passively regenerate energy by moving, the faster you move, the faster you will regenerate it but staying still will immediately begin to quickly drain your energy away. Using one dash generates enough energy to get out of Mach 0.



1: Circuit Breaker - Attack | Cooldown 15s
Damage enemies in an arc in front of you.
T1: Increases damage - T2: +1s stun - T3: Regenerate a small amount of energy for every enemy affected



2: Voltage Amplifier - Evasion | Cooldown: 10s
Enhance your movement speed for 6 seconds.
T1: +20% movement speed - T2: -2s cooldown - T3: -50% energy cost



3: Kinetic Alternator - Sustain | Cooldown: 22s
For 8 seconds, gain a certain amount of energy every time you dash. All the energy gained through this ability will be lost after its duration ends.

Note: while it is possible to regenerate energy by simply moving, that method is way too slow to be useful during fights, for that you'll need Kinetic Alternator. However, it has a long cooldown, so wasting it out of fights to farm energy would be a mistake.
T1: +10% movement speed while active T2: +20% Overall energy yield while active T3: Gain +40% chance to dodge every damage instance while active



4: Lightning Speed - Ultimate | Cooldown: 120s
With no energy cost, disable all safety mechanisms for 6 seconds, giving you 4 incredibly fast, 20m dashes which can each be used by pressing 4. They can be aimed into any direction as long as you are on a surface. Dashing through enemies will stun for 1.25 seconds and lightly damage them. Colliding with walls will stick you to them for 1 second.

Note: You can use this to dash into the air but not from it. There is a 0.3 second cooldown between each dash.
T1: -50s cooldown - T2: Increases damage - T3: +0.5 Stun Duration
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QUOTES:
After spawning: "When those scamps get the chair, it's mercy. But when I do it, they call it a crime."
After capturing the urn: "Gotta get a move on"
After killing an evil enemy: "Sorry to leave you here, but I gotta run"
After killing a good enemy: "Good luck with that..."
After destroying an enemy tower: "My legs hurt..."

REACTIONS TOWARDS:
Evil characters: nothing but spite, he also dehumanizes them.
Neutral characters: caution
Police officers: he finds them useless
Good characters: he wants to protect them, no matter the cost



VALVE
for the love of god please add a real speedster that actually rewards movement and aggression rather than
slowness, defense or sniping, you'd be the first in the entire moba genre, and one of the first in the entire industry. I'm begging you here.
I find this idea cool, especially the semi-automatic gun idea. I am wondering how that would pair with fire rate...? Hmm... Oo, oo, what if fire rate increases his reload speed and movement speed? That would be an interesting Jhin style stat overload that would fit the idea of moving fast, casting fast, and shooting fast as well, all done manually in control of the person. There should be a cap on the fire speed, to prevent scripters going wild on them.

This would mean buying fire rate slow would hurt him the most out of other characters, however, it means he can still out dps. A fire rate and a movement slow will be very nasty to deal with. He should be able to aim for the head without aiming (similar to glock in HL1), but aiming he can get some crazy headshots from a distance.

Also, I love how it makes you go like Sonic, you can dash onto a wall to stick, double crouch dash down in the air, get some energy, land on the floor, then dash past them for a nasty stun. Peak.

Restorative Locket, stamina items, fire rate items (with that suggestion I had in mind, to add with the "fire as fast as you want" unique gun quirk), bullet procs, spirit, virality, gun, could go nuts on him. Especially parkour.
 
I find this idea cool, especially the semi-automatic gun idea. I am wondering how that would pair with fire rate...? Hmm... Oo, oo, what if fire rate increases his reload speed and movement speed? That would be an interesting Jhin style stat overload that would fit the idea of moving fast, casting fast, and shooting fast as well, all done manually in control of the person. There should be a cap on the fire speed, to prevent scripters going wild on them.

This would mean buying fire rate slow would hurt him the most out of other characters, however, it means he can still out dps. A fire rate and a movement slow will be very nasty to deal with. He should be able to aim for the head without aiming (similar to glock in HL1), but aiming he can get some crazy headshots from a distance.

Also, I love how it makes you go like Sonic, you can dash onto a wall to stick, double crouch dash down in the air, get some energy, land on the floor, then dash past them for a nasty stun. Peak.

Restorative Locket, stamina items, fire rate items (with that suggestion I had in mind, to add with the "fire as fast as you want" unique gun quirk), bullet procs, spirit, virality, gun, could go nuts on him. Especially parkour.
I never actually thought that much about his gun but that makes a lot of sense given that he is meant to be intense to play. Making the player click on every shot to make it feel more energetic while you run around casting skills and frenetically praying they didn't buy slowing hex lol. Cool idea
 
I never actually thought that much about his gun but that makes a lot of sense given that he is meant to be intense to play. Making the player click on every shot to make it feel more energetic while you run around casting skills and frenetically praying they didn't buy slowing hex lol. Cool idea
Someone who's cracked would get insane use out of him, however, you would have to constant exert yourself - hence a mistake is very probable. His kit will be flat on people who don't make use of them, but the more impactful you are, the crazier he gets.

Low elo, he would likely be an high D low C pick. High elo, he would be an S to B pick, depending on the enemy team. For professional, he should hit a confident A pick. Balanced. Coming from someone in Phantom 1 elo FYI (and likely higher, but I need more time to grind, 1K hours fyi).
 
for various references, you could also call this hero Caravan.

anyway I have a different vision for his ult when i think of the word "speedster".

But first it would need a mach system that adds bonus damage scaling, where each additional mach level grants extra bonus damage scaling from m/s speed when at mach 2+
then, i want the ult to instead of stunning or damaging, temporarily increases your maximum mach level to mach 9(or whatever's fair) and reduces any global hero speed limit/decay on him, and somewhat increased air control.

that way, his ult is basically a 80 meter run-up to create an insane circuit breaker spirit nuke flying at you at 30m/s. skilled players will deliberately plan out a 80 meter parkour route between them and where a teamfight is expected to occur. hopefully the speed doesn't make map collision a nightmare for the server!

this also means while his ult is active, he could carry the urn, not be able to use the 4 dashes, but he would have speed decay reduced and better air curving, which is still good. he's too fast and too cool to be packing crowd control.
 
for various references, you could also call this hero Caravan.

anyway I have a different vision for his ult when i think of the word "speedster".

But first it would need a mach system that adds bonus damage scaling, where each additional mach level grants extra bonus damage scaling from m/s speed when at mach 2+
then, i want the ult to instead of stunning or damaging, temporarily increases your maximum mach level to mach 9(or whatever's fair) and reduces any global hero speed limit/decay on him, and somewhat increased air control.

that way, his ult is basically a 80 meter run-up to create an insane circuit breaker spirit nuke flying at you at 30m/s. skilled players will deliberately plan out a 80 meter parkour route between them and where a teamfight is expected to occur. hopefully the speed doesn't make map collision a nightmare for the server!

this also means while his ult is active, he could carry the urn, not be able to use the 4 dashes, but he would have speed decay reduced and better air curving, which is still good. he's too fast and too cool to be packing crowd control.
that sounds like it could work really well too, it also stays consistent with the idea of empowering his skills and letting the player decide what to do with each. But I'd miss having the dashes and wall-sticking, maybe they could be a T3 enhancement or something. Also what's Caravan a reference to?
 
oooh I get it. Jesus, I can't believe I didn't realize it lol
I was thinking he could say "Over here!" or "Right past ya!" if he dashes into a wall cling, or dashes behind an opponent. Perhaps a "Catch me if you can!" if dashing away or out of sight. "Up here" if it dashes above an opponent.

Can add an taunting, bravado element. Would certainly help me lock in. Would love to play a character like this. Would push my micro even further to the limit.
 
I was thinking he could say "Over here!" or "Right past ya!" if he dashes into a wall cling, or dashes behind an opponent. Perhaps a "Catch me if you can!" if dashing away or out of sight. "Up here" if it dashes above an opponent.

Can add an taunting, bravado element. Would certainly help me lock in. Would love to play a character like this. Would push my micro even further to the limit.
lel, yeah I wrote a bunch of lines for him like those but the AI voice didn't sound right and I haven't tried asking any voice actors to voice them. One of my favorites was "mind the pavement", after air stomping an enemy. Or "Grow up. You don't have to let your name define you, Seven." after killing Seven 😎⚡
 
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