Sayuyu
New member
I wanted to design a character that's loosely inspired by DOTA 2's Broodmother and Bounty Hunter heroes, while making him fit in to the game's lore.
Short and sweet summary is that he's a Fairfax PMC commander who's personality is a bit like a mix of Full Metal Jacket's Drill Sergent and also CoD MW2's Captain Price - a dry and serious personality. He'd be seen followed around by his two strike unit members Griggs and Sheckley who would have more lighthearted jovial personalities similar to ones from a certain Episodic franchise.
I envision that him (and his boys) would make use of Fairfax weaponry designed by McGinnis, which was what helped design his abilities to somewhat resemble her's too. The 1 is a deployable "turret", the 2 is a healing thing with buffs, the 3 is another deployable that disrupts the enemy and blocks vision. The 4 is kind of a wildcard ability that's unique to him, just so he isn't a 1:1 copy of McGinnis.
All of his abilities synergize with each other to create his playstyle of targetting enemies and dropping his boys in suddenly to burst them down. He could probably also be built kinda supporty since his 2 scales with spirit and can be spammed.
I didn't put much thought in to the exact values of his stats, it's something that'd probably need playtested.

Short and sweet summary is that he's a Fairfax PMC commander who's personality is a bit like a mix of Full Metal Jacket's Drill Sergent and also CoD MW2's Captain Price - a dry and serious personality. He'd be seen followed around by his two strike unit members Griggs and Sheckley who would have more lighthearted jovial personalities similar to ones from a certain Episodic franchise.
I envision that him (and his boys) would make use of Fairfax weaponry designed by McGinnis, which was what helped design his abilities to somewhat resemble her's too. The 1 is a deployable "turret", the 2 is a healing thing with buffs, the 3 is another deployable that disrupts the enemy and blocks vision. The 4 is kind of a wildcard ability that's unique to him, just so he isn't a 1:1 copy of McGinnis.
All of his abilities synergize with each other to create his playstyle of targetting enemies and dropping his boys in suddenly to burst them down. He could probably also be built kinda supporty since his 2 scales with spirit and can be spammed.
I didn't put much thought in to the exact values of his stats, it's something that'd probably need playtested.
