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it removes the effect at all before it goes off.as they bomb or stun another guy instead of you.
runing away is an easier counter, warp stone is also a good item on many heroes, while debuff remover is situational. Also that move requires more of a teamplay or more items which is ok imo, i dont like that echo shard is enormously strong for its value in isolation.They will just start popping bomb on themselves and running at you and you can't debuff remove that. Or they buy curse which prevents you using items. Echo Shard is indeed overpowered though and needs a CD nerf.
they wont be bombing you after you get removerit removes the effect at all before it goes off.
Here he goes again with the "bad design" lmao.They cant have same cd, due to echo shard just refreshing one basic ability. I said in one other tread that both items are bad designs and gonna be abused. Also debuff remover not really saving your team, as they bomb or stun another guy instead of you.
Double stun? What double stun are you talking about here? Double bomb is very gimmicky. Not only does Debuff remover outright cancel almost all Bebop's damage if he goes for it, it also counters other potential debuffs imposed on you. Comparing the cooldowns directly makes very little sense to me. Debuff remover is a reactive item that can be pressed whenever need be. Echo shard has is proactive, meaning someone has to commit to something to make use of it. Especially in Bebop's case the cast range is awful. Debuff remover is also far from the only answer to his bombs.They have to have the same cd time, meta of double bomb/ double stun is cancer. Probably up echo shard cd a bit and lower debuff remover to the same common ground, something between 30-40 sec
Do you have fun playing vs 4 sec cd seven stun spam or bebop bomb spam? he also buying curse or phantom strike to deny remover. Its not gimmick, if he going for it from snowball, he is steamrolling everyone. If he does it every game then he can stack it for late game and still obliterate people. If you think it present in other games so there is no problem with that, that doesnt mean its any good to play against.Here he goes again with the "bad design" lmao.
Double stun? What double stun are you talking about here? Double bomb is very gimmicky. Not only does Debuff remover outright cancel almost all Bebop's damage if he goes for it, it also counters other potential debuffs imposed on you. Comparing the cooldowns directly makes very little sense to me. Debuff remover is a reactive item that can be pressed whenever need be. Echo shard has is proactive, meaning someone has to commit to something to make use of it. Especially in Bebop's case the cast range is awful. Debuff remover is also far from the only answer to his bombs.
This is, once again, the insane reasoning I have come to expect from you. You sketch a completely unrealistic scenario as if it is a common everyday problem that everyone will agree with.Do you have fun playing vs 4 sec cd seven stun spam or bebop bomb spam? he also buying curse or phantom strike to deny remover. Its not gimmick, if he going for it from snowball, he is steamrolling everyone. If he does it every game then he can stack it for late game and still obliterate people. If you think it present in other games so there is no problem with that, that doesnt mean its any good to play against.
Also there are many more echo shard and refresher combos people dont yet use widely.
its also is not a skillshot and doesnt require skill to use. cleansing those effects are good option especially since its on a such short cdBebop's bomb to me is an ability, not a debuff
im not talking about seven, "or bebop bomb spam? he also buying curse or phantom strike to deny remover. Its not gimmick, if he going for it from snowball, he is steamrolling everyone. If he does it every game then he can stack it for late game and still obliterate people."This is, once again, the insane reasoning I have come to expect from you. You sketch a completely unrealistic scenario as if it is a common everyday problem that everyone will agree with.
Echo Shard Seven, which is a complete clown item on Seven to begin with, who then also gets a Curse? In what world is this happening? Not to mention you can just get unstoppable when you know the turbo clown Seven with items like these is likely to target you and make him entirely useless. I do actually have a bit of a problem with Bebop buying Phantom strike as it removes much of the counterplay, but once again: this is a Bebop that is INSANELY fed or is destroying their entire build just to be a nuisance. Generally speaking Bebop has no business being at the front of a fight, deliberately putting himself there also puts him at risk.
"We just have to apply this extreme outlier and then it's a common problem".im not talking about seven, "or bebop bomb spam? he also buying curse or phantom strike to deny remover. Its not gimmick, if he going for it from snowball, he is steamrolling everyone. If he does it every game then he can stack it for late game and still obliterate people."
Seven just going full cd reduction on second skill and maxing it, and then buying echo shard, or getting echo shard in late game after his usual build. Which results and huge aoe stun, or 6+ seconds stun in succession.
Bebop isnt insanely fed, he won his lane and got early stacks, so he going for early echo shard. Then in late he buys phantom strike or curse to deny double bomb removal, which is more than 1,5k damage in big aoe.
Idk what is your comprehension problem.
There is no need to ever be in front if you can hook people, bomb yourself, or warp away after getting bombs.
Either stop being biased or stop replying to my messages.
Ok, how do you test things? Or why something can be so powerful in certain scenarios? Also you are biased with survivor bias. None of my games have that, so its ok?"We just have to apply this extreme outlier and then it's a common problem".
Brother please just stop embarassing yourself. It's like I told you: you blown extremely uncommon situations out of proportions as antecadent to you claiming it's all obviously "bad design". If a Haze wins lane hard enough you also lost the game. Economy is a factor in any moba. Also, just to reiterate for comedy's sake: I have never seen a Seven go for a double stun. Ever. And I play with the best people the game has to offer currently. I don't understand why you think this is a problem. It feels more like you tried to find an ability that happened to fit your argument and ended up with Seven's stun.
If it had been broken it would very quickly trinkle to the people playing the game competitively. It has not.Ok, how do you test things? Or why something can be so powerful in certain scenarios? Also you are biased with survivor bias. None of my games have that, so its ok?
Also if what you say is true, then people around you is not prone to testing and new strategies, only those that will yield results with high probability, which again reinforces my point.
Try it yourself then speak, or dont if you cant support conversation or discussion.
as i stated in previous replies, it is possible to still be useful from bad lane, you just have to prolong the game and farm. Only a matter of time until people start spamming it. If this scenario happens from good lane then it is as i said, very toxic.If it had been broken it would very quickly trinkle to the people playing the game competitively. It has not.
What you describe as problems occur in the context of one person getting out of control and then winning the game. To me this is completely fine. Yes, if the opponent is 70k ahead of your team they are going to feel like you can't do anything against them, but that is part of the game. If you play soccer and the opponent scores 10 goals in the first half, odds are you aren't going to win.
The problem with what you do is paint these extremely alien situations, which almost naturally imply the opponent is in fact miles ahead of you, and then try to portray them as having an influence on the game regularly. If every game would be plagued by a Bebop with Echo shard while you have no opportunity to react to it then you could make an argument - not "but what if the Bebop has Echo shard and Curse???" in the context of the current game. That is a theoretical hazard that only occurs in the most extreme situations that you brought upon yourself prior.
But there are no problems. You are so confusing in your reasoning.as i stated in previous replies, it is possible to still be useful from bad lane, you just have to prolong the game and farm. Only a matter of time until people start spamming it. If this scenario happens from good lane then it is as i said, very toxic.
Current game is people buying recommended items and not really trying much. Your best game can offer people as i saw in tournaments and replays is playing different game, that only works if others play the same.
Average game length is around 30 mins, average networth is around 15k in 20 mins. So you can purchase starter pack with echo shard and tier 1-2 items and do things.
Also it is requiring specific gameplay as its niche build, people will pick it up eventually, if no new items or big changes to these abilites is done.
I dont see any point of continuing discussion as you stick to your thesis:
Not enough presence and its not a big of a problem in general.
Problems should be solved before they become a bigger problems.
I see Echo Shard on almost every Bebop I encounter too, but does that really make it overpowered or problematic persay? I think Bebop is a very easy character to deal with in general (assuming he doesn't land a long range hook on you). Viscous hard counters him, he is super telegraphed in lane and debuff remover offsets his 6300 no-stats item for a more verstatile item at half the cost.well every game against bebop is echo shard build for me, some of the sevens pick up the tech but its pretty new. watching big top streammer - they also stuble upon echo shard bebop in 90% of the times, even saw echo shard sevens today. its gonna be a thing eventually, since ult seven isnt as viable to play as it used to be. People pick up new crazy things pretty easily, since it also doesnt require you to have much skill to execute.
If he doesnt snowball, he just scales to late, as he has another 10 mins of average game time after echo shard purchase. And bebop not only one who is going echo shard.I see Echo Shard on almost every Bebop I encounter too, but does that really make it overpowered or problematic persay? I think Bebop is a very easy character to deal with in general (assuming he doesn't land a long range hook on you). Viscous hard counters him, he is super telegraphed in lane and debuff remover offsets his 6300 no-stats item for a more verstatile item at half the cost.
The reason everyone runs Echo Shard on Bebop is because there will always be a lot of players who simply don't adapt to it, making it especially powerful with the wonky matchmaking. It's definitely a strong build, but he still has to bite into that zero-stats 6300 item to get there just to be countered by his usual counters even harder.