weebstrangler
New member
In this clip I get killed during the ending of the cast point of Air Drop. Briefly the spell's 85 seconds cooldown is displayed, then it is rolled back in light of the server-side correction that indeed Abrams killed me before the cast point completed. However my client still believes I am holding the Air Drop bomb upon respawn - the UI for dropping bomb is there, even though right-click does not release the bomb, and the model follows me around until my next death.
MATCH ID: 27736581, game time 7:25
View attachment air drop - Made with Clipchamp.mp4
Incidentally - maybe this server-side rollback of my spell's cooldown, could be implemented for checking player position during melee hit detection.... some melees are received from egregiously far distance, I assume due to client side hit detection. The receiving player's position should be checked to validate the hit after the server decides it makes contact, and the melee hit should be rolled back whenever the receiving player's distance is longer than the attacking player's client accounted for.
MATCH ID: 27736581, game time 7:25
View attachment air drop - Made with Clipchamp.mp4
Incidentally - maybe this server-side rollback of my spell's cooldown, could be implemented for checking player position during melee hit detection.... some melees are received from egregiously far distance, I assume due to client side hit detection. The receiving player's position should be checked to validate the hit after the server decides it makes contact, and the melee hit should be rolled back whenever the receiving player's distance is longer than the attacking player's client accounted for.