Dumb melee ideas

newfungle

New member
I think having a melee build for each hero is fun. This is a list of silly ideas I had.


Infernus - Melee hits on burning targets make all burn damage happen immediately, scaled with light vs heavy melees (yes I want axtinguisher infernus please god it'd be so evil)

Mcginnis - Melee hits mark enemies for targeted turret fire and grant a small damage buff to turrets on said target

Mina - Love bites procs off melees, and her light melee animation becomes a quick neck bite. Yes this would mean she bites boxes to break them but it would look cool on players

Paradox - Heavy meleeing through your own wall turns it into a superpunch that also breaks the wall. You charge forward further, do a little more damage, apply a fading slow, and can't be parried, but you also lose some turn control during it.

Vyper - If you have enough ability duration bonuses and you punch petrified people long enough they shatter into a million pieces and die instantly in a comedic dust explosion. This also applies to punching ivy in stone form because she deserves it

Victor - Melees make pain aura ramp up faster, also make his melee animation more of him lurching forward and wildly/awkwardly swinging his arm at you instead of just bashing with the nailgun. So visually melee aura victor is this big zombie clawing you to pieces in his musk aura.

Kelvin - T3 Dome also makes you and allies in the dome immune to the parry stun, it's freakin thunder Kelver dome time

Vindicta - Light melees while airborne make her move very slightly forward, like a mini dash (on a cooldown). Meleeing enemies while airborne makes you bounce back the way you came, and refreshes the light melee dash cooldown. Melee charge distance bonuses are buffed when airborne. Also give vindicta way more air control when heavy meleeing airborne, and apply the airborne damage boost to her melee as well. The end goal in this is a goofy ass mosquito type build where you fly low and zero in on a target, stake them, and repeatedly bounce off them with melee hits. Crows are crows and ult is an execute to catch people that escape you. Yes this would be awful but mosquitodicta must buzz free

Grey talon - Alt cast owl to turn it into a falcon owl punch. You have a cool heavy melee animation and owl explodes at the end of your melee charge. Also when the punch is charging, a stock "bald eagle" sound effect plays because grey talon loves his country

Graves - Deadheads hit enemies in time with melees, regardless of their own attack cooldown. Heavy melee makes them deal more damage on the synced attack, doing a flashy burning charge animation. Also they scream during it.

Rem - Rem can't be parried because no one would deny him. His melee also does no damage because he hits you with a pillow

Viscous - Puddle punch is now puddle foot

Shiv - alt cast knife to stab people in front of you for the same effect + melee damage, you can only do this with a charge (and it doesnt spend it). Trying it while knives are on cooldown makes shiv attempt the stab, realize he has no knife and give up and shrug because he realizes he's terrible.
 
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Holliday - Crackshot also procs on heavy melee and is now called crackhead

Seven - Power surge makes heavy melees deal bonus spirit damage and bounces all of its damage around. Also alt casting your ult supercharges yourself and makes your next heav melee into a falcon owl lightning punch that causes a bolt to fall from the sky when you hit someone. This would be an objectively worse ult to cast but it would be cool to smite people with the wrath of zeus.
 
Lash - Meleeing people builds stacks of Inferiority. At 10 stacks of Inferiority the affected enemy dies of shame because they recognize their betters
 
Dynamo - You can heavy melee during ult to move around, but you can't actually hit people because of your ult. Visually dynamo humps the air

EDIT - actually you can't move during his ult at all, but you can do light melees to hump.
 
I actually would be in full support of the Paradox thing, just because Paradox is great at creating speed differences between you and your enemies, so making MeleeDox extra viable would be really cool, and also just because with the new charged wall it would basically turn her into Naoya and be really funny lmao.
 
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