Duke, the Industrial Tycoon with shop Investment synergy

Cogswallop

New member
A businessman idea I had, wealthy magnate John L. Duke is a tanky hero participating in the ritual to expand his business empire!

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His weapon is Union Buster, a snub-nosed revolver with no particularly unique properties; Duke's kit focuses mainly around his passive ability, Residuals. I designed this as I wanted to explore the concept of abilities scaling not with boons, spirit, weapon damage etc. but instead scaling with your item/shop investments.

Ability 3 - Residuals
Passive
Gain bonus attributes that scale with your shop investments.
The table below demonstrates the 3 attributes, their starting amounts, and what investment they scale with:
CEOAbility3a.jpg
As you increase the Tiers of Residuals, it becomes customizable - when you upgrade it, nothing immediately happens but the ability gains an Active component that can be used only once per upgrade tier. When activated, you get a choice between 2 new attributes to gain bonuses for (left click for choice 1, right click for choice 2) and after the choice is made, the Active component disappears. If you upgrade Residuals twice in a row, the first active gives you the first choice, then it can be activated again for the next choice.
Here are the below upgrade options:

CEOAbility3b.jpgCEOAbility3c.jpgCEOAbility3d.jpg

Residuals allows Duke to have multiple viable playstyles based not only on which Item investments he makes, but also what upgrades he chooses.
If Residuals proves too powerful, he could have reduced Boon scaling to temper it.

Residuals also helps him empower his first ability - Divestment.

CEOAbility1.jpg

By temporarily sacrificing some of his survivability Duke increases the burst damage of Divestment.

He can also support an ally or boost himself with Mandatory Overtime.

CEOAbility2.jpg

His final ability, Hostile Takeover, is a powerful control ability that leaves Duke vulnerable.

CEOAbility4.jpg

I'll be honest, a lot of this was just an excuse to make business terms into abilities; I also would have loved a damaging ability called 'Severance Package' or something but the above is what I'm most happy with.

As with anything I design, numbers are very likely not balanced but indicators of how I imagine things should work.
 
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