Double Parry Bug

Tinkerer_Red

New member
There is currently a bug which is doubling up a successful parry's return parry on top of the existing animation for the original parry.

Its hard to see but what happens here is the parry animation of the body is still playing but the shield ends early, but another shield is activated before the animation ends. Easy to view frame by frame, this is extremely common to see actually and has lead to several times of confusion thinking i have my parry still when in actuality i do not. Here is another clip which shows exactly how this causes issues for the player.

its much harder to see this happening in the second one but there is a couple frames you can see Calico simply standing up straight gun pointed while apparently using the second parry.

Now if this is intended and it is really just a skill issue that's fair to assume I would get control over my char so you can respond to the parry in time, but being able to double parry like this is a little wonky, especially if the first parry is still being accounted for (but the player has ability to move) then second should not be proc-able. But if this is really just a skill issue thing it'd be nice to know its an intended mechanic. It just doesnt really feel like thats the case.
 
In the first clip you hit parry, the shield shows up and fades like it normally does. But because you parried the tower, the shield flashes back up to indicate you hit the parry. In the second clip, you parried them both as they both went for the light melee. The parry window is 1 second long. Any amount of melee hits in that 1 second will be parried.
 
Melee shields do not flash to indicate a successful parry, here is a clip of a perfectly times parry and an extremely off timed but still successful parry as a representation.

The first clip much more clearly shows that there is an animation bug there.

For some additional context i have also tested to show that this is reproducible, here is a clip which shows be just pressing once and instantly light meleeing, followed up by another test of spamming parry then followed by a light melee. The light melees there to indicate when the player has allowed movement back.

Which to be fair does indeed show one has their movement back and can take actions again, but this furthers my point that you are indeed able to parry while already parrying. It's possible this could be marked as an intended mechanic, and its really a matter of "get good" but it seems a bit unusual, hard to explain as there isnt many other mecanics like this apart from being able to heal rite someone while they already have healing rite. which does also feel strange to me. but you usually dont spam healing rite like one would with multiple parries.
 
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