Tinkerer_Red
New member
There is currently a bug which is doubling up a successful parry's return parry on top of the existing animation for the original parry.
medal.tv
Its hard to see but what happens here is the parry animation of the body is still playing but the shield ends early, but another shield is activated before the animation ends. Easy to view frame by frame, this is extremely common to see actually and has lead to several times of confusion thinking i have my parry still when in actuality i do not. Here is another clip which shows exactly how this causes issues for the player.
medal.tv
its much harder to see this happening in the second one but there is a couple frames you can see Calico simply standing up straight gun pointed while apparently using the second parry.
Now if this is intended and it is really just a skill issue that's fair to assume I would get control over my char so you can respond to the parry in time, but being able to double parry like this is a little wonky, especially if the first parry is still being accounted for (but the player has ability to move) then second should not be proc-able. But if this is really just a skill issue thing it'd be nice to know its an intended mechanic. It just doesnt really feel like thats the case.

Parrying while already Parrying - Clipped with Medal.tv
Watch Parrying while already Parrying and millions of other Deadlock videos captured using Medal.

Its hard to see but what happens here is the parry animation of the body is still playing but the shield ends early, but another shield is activated before the animation ends. Easy to view frame by frame, this is extremely common to see actually and has lead to several times of confusion thinking i have my parry still when in actuality i do not. Here is another clip which shows exactly how this causes issues for the player.

Double Parry Bug Confusion - Clipped with Medal.tv
Watch Double Parry Bug Confusion and millions of other Deadlock videos captured using Medal.

its much harder to see this happening in the second one but there is a couple frames you can see Calico simply standing up straight gun pointed while apparently using the second parry.
Now if this is intended and it is really just a skill issue that's fair to assume I would get control over my char so you can respond to the parry in time, but being able to double parry like this is a little wonky, especially if the first parry is still being accounted for (but the player has ability to move) then second should not be proc-able. But if this is really just a skill issue thing it'd be nice to know its an intended mechanic. It just doesnt really feel like thats the case.