Doorman should not be able to put doors behind the invisible wall in spawn

LuckySeven

New member
Maybe not a bug, but definitely gamebreaking. Doorman can place doors in his own spawn BEHIND the invisible barrier near the ramp. This means that anyone who goes through, or gets pushed through the door, will be stuck there if the doors close, with no way to escape.

I love playing doorman, and throwing people into spawn is fun, however i do not believe that you should be allowed to put doors BEHIND this barrier. Alternatively, the barrier should be one way for enemies, so they can escape that specific scenario.
 
There shouldn't be an invisible wall in the spawn area even. There's already a strong defense against diving into spawn with 500+ DPS turrets, if someone's tanky enough to go all the way into the back of enemy spawn to kill the enemy team they should be able to. Doorman being able to get an instakill on literally any character in the game makes this even more important to get rid of.
 
There shouldn't be an invisible wall in the spawn area even. There's already a strong defense against diving into spawn with 500+ DPS turrets, if someone's tanky enough to go all the way into the back of enemy spawn to kill the enemy team they should be able to. Doorman being able to get an instakill on literally any character in the game makes this even more important to get rid of.
Honestly agreed. Fountain dives are a high risk, high reward play with the potential to end or throw the game. I'd be fine with them doing this if they added spawn protection like Dota has to prevent you from being spawn camped (you are invincible in spawn until you input any action).
 
Either solution would be good I think. I think it would be fun if the wall was one way because it would allow Doorman to extend the time enemies are stuck in your spawn (by putting the door further back) without it turning into an exploit. That might not be desireable balance-wise though so honestly it would be perfectly fair if it was just made so he can't put doors beyond it.
 
Either solution would be good I think. I think it would be fun if the wall was one way because it would allow Doorman to extend the time enemies are stuck in your spawn (by putting the door further back) without it turning into an exploit. That might not be desireable balance-wise though so honestly it would be perfectly fair if it was just made so he can't put doors beyond it.
Even if they make it so doors can’t be placed beyond the invisible wall, it should still be made one way so you can’t get stuck behind it by mistake as Yamato or Shiv. I once grappled to a Sinclair right as they teleported, really frustrating way to die.
 
The side tunnel doors should also definitely be able to open from the inside, especially when Doorman on the Amber side (and only the Amber side) can put a door inside the side tunnel instead of inside spawn to remove players from the rest of the game for trying to push by getting them permamently stuck inside the side tunnels (which even the unstuck command won't help with because it's technically pathable ground in there).
 
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