doorman q is too big, ult is uncounterable

financier4932

New member
i assume this is a balance choice, but the bell being 10m makes fighting against him literally impossible. cant even dash out of it. 10 meters of range without expansions is just too big. like okay paige has that, but its not THAT SUDDEN, she cannot put it anywhere anytime and pop it whenever. please change.

also change his ults cuz its insane that he can ult anywhere, you take damage in the ult, you cant do anything to cancel/prevent his ult, and even if you escape(while u took damage) 9/10 times u are dead because 3 people are camping you. please change this as well, because it's just not fun to fight against this character.

like okay venator is strong rn, graves too, bepop is annoying but those at least have counters like dont be close to them, debuff remover etc, but doorman can just run up to you with 2 dashes, get you in an ult and it's game over cuz the bell slows as well. please nerf doorman cuz he makes any match over and unplayable
 
Counterspell/ literally any ability that makes you untargetable, (mina dash, dynamo quantum, pocket satchel, calico ult, etc.) or unstoppable.

Also if you didn't get ulted in a place where your team can punish them for camping you out of the ult, you're just out of position and are rightfully getting punished for it.
 
Counterspell/ literally any ability that makes you untargetable, (mina dash, dynamo quantum, pocket satchel, calico ult, etc.) or unstoppable.

Also if you didn't get ulted in a place where your team can punish them for camping you out of the ult, you're just out of position and are rightfully getting punished for it.
Also 10m bells is only once he maxs it, so laning is over by then, and even if he rushes it, ult doesn't cd reset, or even stamina drain on cast, cart doesn't stun, and door range is laughably small. Not to mention bell is his only real source of damage in most fights.
 
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