Doorman is the most bugged hero ever and door placement is a huge pain

minicubant2

Member
As much as I love this hero, he is definitely not ready for the game. The door placement doesn't work at all most of the time and I keep dying stupidly looking at a wall for way too many seconds while the enemy team kills me. Sometimes I even want to place door where I know I placed door here before, like urn deposits, or some lane props, but for some reason it's sometimes impossible to place the door too. Make the door automatically select the closest valid location to where Doorman aims instead of the current terrible mechanic that is far too unreliable.


There is also a bug that makes the victim of the ult not respawning where they appear. It happens whenever Doorman ults someone using any movement other than walking, like dashing, jumping, or a movement ability, which (without any surprise) happens A LOT in real fight situation.


Also noticed that for some reason, sometimes the luggage cart considers the door as a wall. I also saw a door flipping backward after Abrams charged through it, and Haze putting a door to sleep with her knife.


His kit is super fun when it works, but I'm dropping this hero until he is fixed, the frustration of having to fail to get a kill or die half the time I try something cooler than just shooting people with a bell is just too much.


Also, make the spawn's invisible wall one sided or just nonexistent maybe, it's ridiculously overpowered to be able to lock someone here.
 
You can't place a door if there is an obstacle, including yourself. If you run up to a wall and try to place it and look stupid looking into a wall well... I have had NO issues with door placement tbh but then again I run around on an empty map testing stuff out which I doubt 99.999999% of players do. This is a play test and the geometry of the map is a mess which doesn't help but same issue for any Viscous main since forever when trying to place puddle punches. His only issue is weird ult stuff because Valve probably didn't test every single possible scenario because surprise, you are, because it's a play test.
 
You can't place a door if there is an obstacle, including yourself. If you run up to a wall and try to place it and look stupid looking into a wall well... I have had NO issues with door placement tbh but then again I run around on an empty map testing stuff out which I doubt 99.999999% of players do. This is a play test and the geometry of the map is a mess which doesn't help but same issue for any Viscous main since forever when trying to place puddle punches. His only issue is weird ult stuff because Valve probably didn't test every single possible scenario because surprise, you are, because it's a play test.

Precisely the reason we're here. To call out on these issues and let the dev team know what we're looking forward to/what bothers us the most so far.

As for the matter at hand, I agree. I liked the character concept but ultimately the funky door placement (which proves to be bad especially during fight or flight situations) and the weapon not being very satisfying made me drop it just like OP did.
 
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