alexei.lob.al
New member
1. CRITICAL: Performance. Summoning a door causes catastrophic FPS drops and freezes (stutters) for both the player using the ability and their teammates. This problem existed before but is now three times worse in its current state.
2. Unreliable Interaction with the "Send" Skill.
· When attempting to send an enemy through the door using the third skill, a very frequent occurrence is that the enemy collides with an invisible model/hitbox of the door and becomes stunned instead of passing through the portal.
· It is almost impossible to successfully hit with this skill (e.g., with a trolley) through an active door—the projectile almost always crashes into an invisible texture.
3. Unpredictable Projectile Behavior. When trying to throw a projectile item, such as the "Bell," through a door, it very often ricochets off it in a random direction or disappears entirely. This severely disrupts gameplay and skill combinations.
Main Request: Is it possible to improve and make the interaction of all skills (both your own and projectiles) with the door more convenient and predictable? In its current state, playing with this mechanic is extremely inconvenient due to the described bugs
2. Unreliable Interaction with the "Send" Skill.
· When attempting to send an enemy through the door using the third skill, a very frequent occurrence is that the enemy collides with an invisible model/hitbox of the door and becomes stunned instead of passing through the portal.
· It is almost impossible to successfully hit with this skill (e.g., with a trolley) through an active door—the projectile almost always crashes into an invisible texture.
3. Unpredictable Projectile Behavior. When trying to throw a projectile item, such as the "Bell," through a door, it very often ricochets off it in a random direction or disappears entirely. This severely disrupts gameplay and skill combinations.
Main Request: Is it possible to improve and make the interaction of all skills (both your own and projectiles) with the door more convenient and predictable? In its current state, playing with this mechanic is extremely inconvenient due to the described bugs