gnorto
New member
Made primarily using Heroforge and Paint Dot Net (yes those are warframe guns lol)
Numbers, of course, can always change, so if the kit seems under or overpowered, just think of him in a way you would consider balanced - apart from this, here's how he's supposed to play:
He's mainly a mid-short range hero, who requires good positioning and to squeeze out as much damage in a shallow time frame as possible, most of this requires keeping mental timers of his 1 and 2, and goading enemies to attack you in a way where you can benefit from it. You are severely punished if you fight amongst larger groups, have poorer positioning, or have pretty bad timing. The only time he's free of at-least a few of these drawbacks are during his 4; The Glance, where he is allowed to shine one-to-many by severely reducing their effectiveness in his presence while it's active.
Numbers, of course, can always change, so if the kit seems under or overpowered, just think of him in a way you would consider balanced - apart from this, here's how he's supposed to play:
He's mainly a mid-short range hero, who requires good positioning and to squeeze out as much damage in a shallow time frame as possible, most of this requires keeping mental timers of his 1 and 2, and goading enemies to attack you in a way where you can benefit from it. You are severely punished if you fight amongst larger groups, have poorer positioning, or have pretty bad timing. The only time he's free of at-least a few of these drawbacks are during his 4; The Glance, where he is allowed to shine one-to-many by severely reducing their effectiveness in his presence while it's active.
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