Hello, i m now to reporting bug but i work in game industry so i ll try to be as clear as i can.
in my last game, i was playing infernus and for about the second half of the game (ID: 38363789) every times the enemy Viscous was near me i was able to see him through walls and textures, when it happen i saw him without shaders so he looked a bit clunky but still clearly visible.
for me it look like a depth buffer or Z buffer issue, when object appear on top of textures while they are behind.
nb: Viscous was using Shadow weave, when he used it, he became invisible (as intended) and wasnt visible through walls, but before and after using it, if he was near to me i could see him through walls.
i hope i give everything that could help you, you can contact me if you need more details.
in my last game, i was playing infernus and for about the second half of the game (ID: 38363789) every times the enemy Viscous was near me i was able to see him through walls and textures, when it happen i saw him without shaders so he looked a bit clunky but still clearly visible.
for me it look like a depth buffer or Z buffer issue, when object appear on top of textures while they are behind.
nb: Viscous was using Shadow weave, when he used it, he became invisible (as intended) and wasnt visible through walls, but before and after using it, if he was near to me i could see him through walls.
i hope i give everything that could help you, you can contact me if you need more details.