mundungusmilk
New member
Denying and confirming in lane still heavily influenced by ping, and feels worse than before the lockout was added (as a high ping player on 47ms ping)
- Shooting orbs to confirm them at the same time as the enemy and getting denied on multiple orbs. It's evident when this happens due to ping diff as it will happen frequently in one lane and then not at all in another, regardless of the gun velocity matchup. If system is behaving as expected it should favour confirming in these scenarios?
- This is often exacerbated by what appears to be an issue with the visual lockout cue. Frequently I will shoot an orb as it turns blue, not confirm the orb, and then enemy denies it afterwards. There is a notable time difference between my shot and theirs, orb is not simultaneously shot. The visual behaviour for me is that my bullets go through the orb
- Shooting orbs to deny, receiving the hit marker visual and audio cue in addition to proccing items such as resto shot but the deny is not provided. Why is this happening? Is this intended? Expect that if the orb is not denied, no cues or procs should occur.
- Punching minions to kill and prevent soul orbs appearing but soul orbs still appear, despite killing with melee.