Stakhanov
Member
This would cause high but very telegraphed damage to a cylindrical zone within 5 seconds :
Mystic barrage - 6300 active spirit item , no requirement
+10% cooldown reduction to all abilities and items.
20 spirit damage per orb , scales with spirit a little.
Orb hits add a stacking debuff of 5% slow and spirit vulnerability for 3 seconds.
Deals only 20% damage to objectives.
Cooldown : 40 seconds.
Windup time : 1 second - shows a wide spread of tiny orbs appearing in rising numbers.
The orbs will quickly (roughly pocket barrage speed) fly parallel with the aim point at the time of the item cast.
Their firing will ramp up from 3 to 12 per second after the delay until 4 seconds later.
While useful to deter enemy movement on its own , this item would combine well with singularity or other area stuns / enemy grouping abilities (like lash ultimate)
Can also be used to farm large camps if you happen to need more big items , or help kill mid boss.
Mystic barrage - 6300 active spirit item , no requirement
+10% cooldown reduction to all abilities and items.
20 spirit damage per orb , scales with spirit a little.
Orb hits add a stacking debuff of 5% slow and spirit vulnerability for 3 seconds.
Deals only 20% damage to objectives.
Cooldown : 40 seconds.
Windup time : 1 second - shows a wide spread of tiny orbs appearing in rising numbers.
The orbs will quickly (roughly pocket barrage speed) fly parallel with the aim point at the time of the item cast.
Their firing will ramp up from 3 to 12 per second after the delay until 4 seconds later.
While useful to deter enemy movement on its own , this item would combine well with singularity or other area stuns / enemy grouping abilities (like lash ultimate)
Can also be used to farm large camps if you happen to need more big items , or help kill mid boss.