Nazkom
New member
The main idea of this ability is that it allows the user to revive an ally(s). When used, the hero enters a parallel dimension where he is completely invulnerable. In this dimension, he must pick up the soul of an ally (like unsecured souls), and bring it to the well of life. The well appears on a random node around the player in an area of 60 units. The nodes are pre-positioned on the map. In the spirit dimension, the player has 30 seconds to revive an ally. If the player does not have time to revive an ally or does not enter with the purpose of reviving it, when exiting, he receives damage of half of his maximum health and a "despair" debuff, which significantly reduces all the player's characteristics for 20 seconds. The debuff cannot be removed by the Debuff remover. Opponents see the hero in the spiritual dimension and how many souls he carries. Upon rebirth, an ally receives a reborn debuff for 15s, which reduces the target's resistance to all types of damage by 60%. The debuff can be removed by the Debuff remover.