After playing for over 300 hours, a simple update has transformed one of my favorite games into just another title among many.
While we are in Beta, an environment meant for "testing" and "finding errors," the game's direction has become concerning.
While we are in Beta, an environment meant for "testing" and "finding errors," the game's direction has become concerning.
Positive Aspects:
- Active Balance Efforts: The developers are actively seeking to balance the game, which is commendable.
- Frequent Micro-Patches: Short-term fixes are being implemented through micro-patches, addressing necessary adjustments promptly.
- Build Customization: The ability to create and save your builds for future use, along with the option to test them in the Sandbox, adds depth and flexibility.
- Gradual MOBA Shift: The game is slowly shifting towards the MOBA experience they promise, promoting objective acquisition and its functionality, which is actually quite good.
- Performance Improvements: In my experience, the game's performance has been improving. I used to lose many FPS during teamfights, but now at least it remains stable, thanks to the content preloading system when initializing the game.
Problem Areas:
- Queue Merging: The decision to merge ranked and normal queues has negatively impacted the game experience. This change, especially on my server (SA), has been problematic for many, leading to several friends uninstalling the game.
- Matchmaking MMR: The current system's MMR matchmaking is unclear. It is hard to determine if you are progressing because the merging of normal and ranked games makes it feel irrelevant. Winning or losing does not seem to effectively reflect points gained or lost.
- Transparency in Ban System: There is a lack of transparency in the ban system. While the current player base is meant to test the game, issues like cheating, griefing, and toxicity are highly prevalent. Bans seem random, with no clear logic behind the selections. There are harsher penalties for quitting a game than for trolling, insulting, threatening, or cheating. It makes no sense. So far, I have encountered at least 20 cheaters; I have their profile names saved in an Excel sheet, and they continue to play (who cheats in a Beta, anyway? XD).
- Server Toxicity(Server Specific): Placing Brazilians and Spanish speakers on the same server has exacerbated the problem. This has resulted in diminished competitiveness and integrity. It is disheartening to test the game when disparity in skill levels and active griefing are rampant within the first 5-10 minutes of a match.
Suggested Solutions:
- Rollback Ranked Queue Changes: Reverting the queue system would help restore the game's competitive nature and integrity.
- Clear Matchmaking MMR: Implementing a system similar to the Elo rating system (used in chess and other recognized titles) with a badge and number format would provide clearer feedback on progress.
- Improved Transparency in Ban System: Regular updates on ban waves would help the community feel that cheating and toxic behaviors are being addressed. Even periodic announcements can create a perception of active management.
- Separate Servers: Establishing separate servers for SA and BR players would mitigate the daily toxicity that currently affects the gaming experience.