J johannes Member Jan 17, 2025 #1 Basically the title. After the patch, the dashing sound is (and walking sounds are) unbearably loud. Last edited: Jan 18, 2025
Playeroth Well-known member Jan 17, 2025 #2 it seems intentional to make players able to identify flankers. But self dash being loud is indeed annoying
it seems intentional to make players able to identify flankers. But self dash being loud is indeed annoying
K k1ck4ss.civ+deadlock New member Jan 17, 2025 #3 flankers were already well noticed when listening to unusual footsteps. those dash sounds can be heards across the whole map lol
flankers were already well noticed when listening to unusual footsteps. those dash sounds can be heards across the whole map lol
J johannes Member Jan 18, 2025 #4 k1ck4ss.civ+deadlock said: flankers were already well noticed when listening to unusual footsteps. those dash sounds can be heards across the whole map lol Click to expand... Agree, I can hear dashes a 50-100 meters away from my own player character System Volume 13%, ingame volume 49%. Not using any equalizer and neutral headphones (beyerdynamics dt880pro) Last edited: Jan 18, 2025
k1ck4ss.civ+deadlock said: flankers were already well noticed when listening to unusual footsteps. those dash sounds can be heards across the whole map lol Click to expand... Agree, I can hear dashes a 50-100 meters away from my own player character System Volume 13%, ingame volume 49%. Not using any equalizer and neutral headphones (beyerdynamics dt880pro)
L lichtoast New member Jan 18, 2025 #5 Both dashes and double-jumps feel waaay too loud now, both for yourself and enemies.