Daedalus and Asterion: Prisoners of the Labyrinth
Been thinking this one over for a while. Most numbers are placeholder, and I kinda suck at balancing, but the idea is there. This post has a familiar version, where Asterion is AI controlled, but guided by the player, and a Dual Hero version, where both are player controlled and you can swap between them. The tables I had for the ability upgrades imported wrong, but they work well enough so ain't remaking them.
A Fate's Tale
When Daedalus Constructed The Labyrinth to contain Asterion, he used the arcane to imbue it with a semblance of consciousness. He gave it one directive: contain all that enters. Over the millennia, The Labyrinth realized the best way to contain, was to grow, eventually encompassing the globe, just under the surface. Now Daedalus, Asterion, and uncountable others are trapped within, unable to escape, even with death. Daedalus, knowing the failsafes he built in, is able to leave, but never escape. Daedalus has managed to tame Asterion's rage, and they are working to free the Patrons so that they may dismantle The Labyrinth, and finally escape its winding halls.
Familiar version
Weapon
Bolt Thrower. Visually a bronze crossbow with clockwork mechanisms attached to the bottom and sides.
Primary fire: Medium firerate low-end damage with increased Crit-X.
Alt-fire: Flare Bolt. Attaches to a hit hero and deals light damage over time. That hero takes increased damage from and is prioritized by Asterion.
1st: Charge
"Asterion! There!" Point at a position or player. Asterion Charges towards the target, dealing Spirit damage and knocking hit heroes up and back. If a player is in range at the end of the charge, Asterion slams the ground, dealing spirit damage.
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-Cooldown
+Damage. Asterion will try to carry people into walls, dealing extra damage.
Asterion's slam applies 0.5 second stun.
2nd: Ariadne's Thread
"I'll be back soon enough..." On first use, place a tether on a surface. Reuse to be pulled back to the tether. The pull is interrupted if you are stunned. Enemies crossing the tether take spirit damage. If the tether is at maximum range, you cannot move any further.
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+Pull speed
+Max Range
The tether can now also attach and pull Asterion
3rd: Asterion
On summon: "Rise Asterion! We shall dismantle our prison."
On Attack command: "Find them!"
On Defend command: "Keep them at bay!"
On Farm command: "We must collect more souls." Summon Asterion, the bull of Minos. Asterion attacks nearby enemies, and follows you. Asterion has his own health pool. While asterion is alive, use this ability to change Asterion's priorities (Attack, Defend, Farm). When asterion dies, This ability goes on cooldown. While Asterion is dead, use this ability to summon asterion from The Labyrinth.
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Asterion moves faster.
Asterion will sometimes hold people in place, rooting them for 1 second.
Asterion Has +50% debuff resistance. Asterion Inherits vitality items.
Ultimate: Call of The Labyrinth
"There is no escape!" Target a hero, asterion will sprint to the hero and drag them down into the Labyrinth. The Labyrinth is a randomly generated maze, Asterion will chase the hero through The Labyrinth with increased speed. During this time Daedalus is unable to move, and is given a top down view of the labyrinth, from which they can use Charge. This ability ends when the chosen hero either dies, or gets to the exit.
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Asterion gains +30% damage amp while in The Labyrinth
+2 Maze tile size
Asterion will now drag multiple people down within a small radius. Allies may enter The Labyrinth to hunt enemies within.
Dual Hero Version
Daedalus' weapon
Bolt Thrower. Visually a bronze crossbow with clockwork mechanisms attached to the bottom and sides. Primary fire: Medium firerate, low-end damage with increased Crit-X. Alt fire: Marker, deals very low damage but increases the melee damage the creature takes for 5 seconds.
Asterion's Weapon
Asterion does not have a ranged weapon, instead dealing low damage melee strikes with primary fire. These strikes are melee range but do not count as melee for the purposes of items. The alt fire triggers a light melee strike, pushing enemies back slightly.
Abilities
1st:
Asterion: Charge
Asterion Charges forwards, dealing Spirit damage and knocking hit heroes up and back. If a player is in range at the end of the charge, Asterion slams the ground, dealing spirit damage.
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-Cooldown
+Damage. Carrying people into walls deals extra damage.
Asterion's slam applies 0.5 second stun.
Daedalus: Shifting Maze
Throw a projectile, creating a short wall where it lands. It expands perpendicular to the direction it was thrown, to fill the space. The wall blocks movement, vision, and bullets. It lasts 8 seconds and has 500 HP.
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+ Duration.
The wall can be wider and taller.
Allies may see through, and move through the wall.
2nd:
Asterion: Maul
Asterion unleashes a heavy melee attack, slowing the enemy, dealing spirit damage, and increasing the damage of the next melee attack they take.
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+Damage
+Slow Duration
Melee damage amp lasts for 2 seconds instead of one hit.
Daedalus: Ariadne's Thread
"I'll be back soon enough..." On first use, place a tether on a surface. Reuse to be pulled back to the tether. The pull is interrupted if you are stunned. Enemies crossing the tether take spirit damage. If the tether is at maximum range, you cannot move any further. As long as you stay in range as Asterion, the tether stays. Asterion will snap the string if he moves beyond the range. You must be Daedalus to be pulled.
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+Pull speed
+Max Range
Enemies touching the thread are rooted for 1 second.
3rd: Tag Team
Quickly channel to swap between Asterion and Daedalus. Ability levels and items are shared. Each character has different base stats and health pools. One will regenerate while the other is out. If either character dies, you die.
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Swapping knocks enemies away.
Channeling is faster.
If one character would die, immediately swap to the other at 50% HP and enter a 60 second cooldown. If your character dies while this ability is on cooldown, die normally. + 10 Sec respawn time.
Ultimate: Call of The Labyrinth
"There is no escape!" If Asterion: swipe in front of you, grabbing all hit heroes. Drag them into the Labyrinth. If Daedalus: Throw a clockwork device, sending hit heroes into the Labyrinth.
If you are not already Asterion, you switch to Asterion and enter the maze. The Labyrinth is a randomly generated maze. You, and any hit heroes are placed on one side, and the other contains and exit tile. You can see the enemy heroes through walls while this ability is active. If a hero reaches the exit, they are returned to the place they were before the were sent to the maze.
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Asterion gains +20% damage amp while in The Labyrinth.
+2 Maze tile size
Allies may enter The Labyrinth to hunt enemies within. They also gain the ability to see enemies through walls while within.