Current Bugs Megathread - 17-06 Update

.divined

New member
Following thread should hopefully serve as a central point to gather most of the bugs posted in the forums, due to the amount of random threads of people complaining about cheats and random things that don't belong here, I will try my best to keep this updated.

Feel free to reach out to me via discord (.divined) to report bugs with video or just simply post them here.
You can also use the modified testing tool mod to help you test easier. More will be added later as I compile this list.
If any of these bugs are fixed then either let me know on discord or here to mark them as fixed.


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[Abilities - Ult (4) & Gameplay (Stuck)] Using your ult in specific building corners etc where the ult indicator usually clips through the wall will end up getting you stuck, there was a spot along the wall of this building that made me slide all the way into the corner by the tube and I was pretty much stuck.

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[Abilities - Ult (4)] Stun will apply to enemies near towers but not the towers - credits to Playeroth.
Spawn an enemy near guardians and then ult the hero and towers, towers will still hit you.
Video: https://project8-data.community.forum/video/45/45876-0c3d15698a7f4ccbbdfae0ff8531f674.mp4
This is maybe NOT a bug and intended but the effects do appear, so.

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[Gameplay (model issue)] Arm disappears on death.

End of Bebop's arm disappears, likely a bodygroup issue I'm guessing as it happens if you zoom in while dead. This will fix itsself simply if you ADS again after spawning. Credits to Twisted Egg for the video and original report.

Video: https://project8-data.community.forum/video/47/47496-b6d838110167577543b2b4033dc7ca26.mp4

[Gameplay (ADS/zoom broken)] If you use the toggle zoom option it keeps repeating the animation.

Self explanatory, also the charge-up for it which is required for Bebop doesn't work on toggle zoom.

View attachment 2025-06-20 01-57-42.mp4

[Ability - Grapple Arm (3) - Gameplay (Hook/Viscous Cube)] Hook persists through cube - credits to bamboozler8000 for the original report.

If Bebop gets hooked his hook will persist through the cube, this was reported on Friday and it appears to have been somewhat patched so it won't wait until the end of the hook but it still persists for the normal hook duration, not sure if intended or not since if you cube before it attaches to a target it will cancel the hook but once attached it persists.

[Ability - Grapple Arm (3)] Hitreg issue with bebop hook if really close, randomly ran into this while testing something else.

View attachment 2025-06-20 19-18-16.mp4

[Ability - Hyper Beam (4) - Items (Diviner's Kevlar)] Item goes on CD if you cancel ult without giving buff.

Self explanatory.

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[Ability - Cat (3)] You can pounce multiple times midair, however unlike other light melees this displaces you forwards helping you reach other places you normally wouldn't reach.


View attachment 2025-06-20 02-15-10.mp4

[Gameplay] Holding RMB and jumping on cat produces a repeated zoom-in.

Self explanatory.

[Ability - Cat (3) & Gameplay - Breaking Boxes] Simply jump on-top of boxes as a cat to break them.

View attachment 2025-06-20 02-18-41.mp4

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[Ability - Kinetic Pulse (1)] Pulse registers stuck throughout a pause and disappears.

If you pulse and the particle appears it will register as "happening" and stuck in place and it disappears. I was able to replicate the same issue with Grey Talon's arrow but only once, it also happens on Pocket's Flying Cloak ability where it will skip through enemies and go behind them - credit to PlayerOth for originally finding this because this can lead to either unwarranted deaths or missed kills. Note that during me testing this bug I was able to crash the FPS for the server and game to 5 FPS by pausing exactly as Pocket Flying Cloak hit the Infernus, only fixed with restart. Console logs provided below, these console logs are the same as my friend had in a game where server went to 500 ms.
This seems to be an issue with abilities that are calculated on the server-side in terms of where they should end up, for example this doesn't happen with Wraith's card since the player directs it.

View attachment 2025-06-20 17-38-23.mp4

Video with Pocket as well: https://project8-data.community.forum/video/44/44571-b801d3fa49aaa8ce1e521661356e0946.mp4

Example console log when abilities are predicted to hit something but interrupted by a pause:
[Prediction] Prediction time (2100.453125) is ahead of sim time (1.093850) by excessive amount (2099.359375)? Clamping offset
[Prediction] Prediction time (2100.461426) is ahead of sim time (1.102101) by excessive amount (2099.359375)? Clamping offset
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 45.818 msec
[Prediction] Prediction time (2100.454102) is ahead of sim time (1.110427) by excessive amount (2099.343750)? Clamping offset
[Prediction] Prediction time (2100.461182) is ahead of sim time (1.164418) by excessive amount (2099.296875)? Clamping offset

Here's a sample of the logs for example from my friend's game where only the server died but game fps did not, this was during a live game:
[Prediction] Prediction time (1903.117798) is less that sim time (1903.277222)? Clamping offset
[Prediction] Prediction time (1903.122681) is less that sim time (1903.282593)? Clamping offset
[Prediction] CPrediction::PerformPrediction executed too many commands
[Prediction] Prediction time (1903.112427) is less that sim time (1903.288574)? Clamping offset
[Prediction] Prediction time (1903.117432) is less that sim time (1903.294189)? Clamping offset
[Prediction] Prediction time (1903.122314) is less that sim time (1903.299561)? Clamping offset
[Prediction] Prediction time (1903.111572) is less that sim time (1903.305054)? Clamping offset
[Prediction] Prediction time (1903.116699) is less that sim time (1903.310669)? Clamping offset
Match ID where the server had a hard time and crashed (it eventually caught up): 36940893

[Abilities - Quantum Entanglement (2) & Items (Any Barrier)] If you take spirit damage from say Djinn's Mark during Quantum Entanglement etc it will still affect your barrier while you don't actually take any damage at all if you say had no barrier.

View attachment 2025-06-20 18-13-28.mp4

[Gameplay] Light Melee has no sound.

Self explanatory, Dynamo light melee makes no sound, credits to Hubabuba for the original report, this used to be the case for Lash too but has been fixed.

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[Abilities - Rain Of Arrows (2) & Item (Mystic Shot)] Item goes on CD, effect not applied - credits to jamesryan2306 for the original report.

Video I recorded to replicate the issue:


View attachment 2025-06-20 18-27-30.mp4

[Abilities - Guided Owl (4) & Gameplay (Immune)] Known bug with Guided Owl.

If he is in owl and goes very far away he is immune from being targeted for certain things like say geist swap/leech, vexing bolts etc.

[Abilities - Spirit Snare (3) & Items (Magic Carpet)] If your trap gets triggered and you are mid magic carpet you will get thrown off the carpet, same with mystic reverb 2nd tick of damage, reconfirmed it works ingame, credits to Siddhanth Royal for the original report. The same will happen with McGinnis turret.

View attachment 2025-06-20 18-39-42.mp4

[Abilities - Rain Of Arrows (2) & Gameplay] Dash problem when in 2 - credits to MADBUDDERKING for the original report.

Not sure if intended but you can go in 2 and then dash infinitely without the air dash limit applying.

[Abilities - Guided Owl (4) & Items (Diviner's Kevlar)] Kevlar goes on CD if you cancel ult with no buffs applied.

Self explanatory.

[Abilities - Guided Owl (4) & Items (Tankbuster)] Execute not working properly with Tankbuster - credits to Semi__ for the original report from February.

Tankbuster seems to be messing with the ult threshold for execution, maybe applying after the check for execution or not.

View attachment 2025-06-20 19-26-57.mp4


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[Abilities - Sleep Dagger (1) & Gameplay (Yamato's 1 and Dagger)] Weird interaction if you sleep dagger a yamato's ult which technically counts as a channeling ability - credits to Stack Man for the original report.

View attachment 2025-06-20 19-36-32.mp4

[Abilities - Sleep Dagger (1) & Items (Majestic Leap)] You can still go down during Majestic Leap while Sleep Daggered, you can tell by the audio cue in the following video that it only really stops you from doing that once you hit the ground but any time between that and the dagger you are able to still go down manually via majestic leap - credits to Waxxoski for the original report.

View attachment 2025-06-20 19-44-29.mp4

[Abilities - Bullet Dance (4) & Gameplay (Sliding during Ult)] Not sure if intentional but you can slide during ult by either starting it with a jump and landing on a slope or simply going down a slope depending on the amount of momentum you want - credits to ChromeSF for the original report.

View attachment 2025-06-20 19-51-00.mp4

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[Abilities - Ult (4) & UI] - Sinclair Health increase by Mo Krill stack wont properly update in Player Info Card - credits Playeroth
Health will update on the player health on the bottom left but not player card, might be intentional or maybe not.

[Abilities - Ult (4)] Copying Ultimates with Charges and using the first charge removes Sinclair Ult CD and lets you keep the ability - credits Playeroth.
Upon copying an ultimate with Charges, using the copied ultimate atleast once will trigger the removal of the 'maximum copy time' but continue the copied ultimate until all uses. Can be further abused with rapid recharge.

[Abilities - Hex (3) & Items (Crushing Fists)] Rabbit Hex causes Crushing Fists to stack again - credits PlayerOth.
Video: https://project8-data.community.forum/video/46/46025-4982464c29112a670615eb33117a178e.mp4

[Abilities - Assistant (2) & Gameplay] Can TP cross map with Assistant while carrying urn - credits PlayerOth.
This is a pretty severe one and still works as of 19-06, t2 duration upgrade + extended duration needed.
Video: https://project8-data.community.forum/video/46/46027-167a335a0f4f84ed38c5e69c67242114.mp4

[Abilities - Ult (4)] Copying Kelvin dome with Ult AFTER Kelvin activated the dome will produce nothing if you try to use the dome - credits PlayerOth.
Still works as of 19-06.

[Abilities - Vexing Bolts (1)] Vexing Bolts does 0 damage to Midboss - credits mxonolith.

Video by me (recorded with extented testing tools mod for 0 cd):
View attachment 2025-06-19 18-21-08.mp4

He also does 0 damage to weakened patron or normal patron:
View attachment 2025-06-19 18-52-17.mp4

[Abilities - Assistant (2)] Can still use Spectral Assistant to TP when getting cursed and/or silenced - credits AdikJe.

Excuse the lag in the video, it sometimes lags when swapping/taking control of other characters with some items.

View attachment 2025-06-19 18-29-12.mp4

[Abilities - Ult (4) & Gameplay - Opening Shop] Opening Shop will allow you to upgrade an ult and you can also refund the points again after using the ult with for example Holliday ult - originally reported by Doorman Enjoyer.

So due to Sinclair's ult upgrades, it seems it's applying the underlying Sinclair double upgrade to it, you can see in the video the Holliday ult go up for example (in accordance with my items as well).

View attachment 2025-06-19 18-43-40.mp4

[Abilities - Vexing Bolt (1)] Cooldown will not update if you upgrade to T2 or if you buy any CD reducing items - credits to CommisarTyr.

View attachment 2025-06-19 19-00-34.mp4

[Abilities - Assistant (2) & Gameplay - Out Of Skybox] If you use Assistant in specific places like the chimney on the left side on Amber Hand you can get out of the skybox and then unstuck to get teleported back.

View attachment 2025-06-19_01-26-28.mp4

If you'd like to report any bugs post below a description of the bug with a video and I'll update the thread.
 
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Item Bugs
[Diviner's Kevlar]

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i) Diviner Kevlar's will go on CD on cancellable ults if cancelled without giving the buff.

View attachment 2025-06-20 19-10-33.mp4
[Magic Carpet]

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i) It seems that any hero that can inflict spirit damage will be thrown off magic carpet as soon as it occurs, e.g is Talon spirit snare or McGinnis turret damage.

Video from heroes section above: https://project8-data.community.forum/video/47/47644-2fad962bcd4097eda2caa71a68ea0472.mp4

ii) In combination with Mystic Reverb, when the second reverb damage takes effect it will throw the user off the carpet as well.

[Majestic Leap]

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i) UI bug - slot the leap ends up in when you buy will show up as the hotkey to leap back down even if you move it to another slot, so if you buy it and it's on X and you move it to V, if you leap with V it'll say X Drop Down - credits to creeper for originally reporting this.

[Shadow Weave]

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i) Material/Shader bug with Dynamo/Viscous, when Shadow Weave shader/material is applied to the bodygroups it seems Dynamo's head as well as Viscous's entire body can literally be seen through walls and even from a distance, likely an issue with textures with an alpha map and in general translucent materials (thanks to MariMaci for the original report).

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[Witchmail]

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i) Torment Pulse does not trigger Witchmail CD reduction.

Items for reference:

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Credits to CaptainMagnar for original report, replicated ingame and it's true - tested with Infernus/Abrams.
 

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Map Bugs
[Green Lane - Amber Side in-front of Cathedral]

Using Magic Carpet you can get out of the skybox/bounds of the map infront of the truck on the amber side near the cathedral.


View attachment 2025-06-18_15-44-11.mp4

Video credit to Silly aka Bog.
Hole appears to be noticeable here for carpeting out:

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[Yellow/Blue Jungle - Amber Side, Chimney on-top of Records]

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Reported above under Sinclair section but by jumping ontop of the chimney ontop of the Records building and aiming down at the roof across you can teleport out of the skybox.
Video: https://project8-data.community.forum/video/47/47455-07b6e88b601f6bdf5e38bba7cd507749.mp4
 
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