ZM_ Moderator Staff member Jun 25, 2024 #1 In-Game: View attachment stoppedmidair.mp4 Replay: View attachment Desktop 2024.06.25 - 01.11.27.06.mp4
In-Game: View attachment stoppedmidair.mp4 Replay: View attachment Desktop 2024.06.25 - 01.11.27.06.mp4
ZM_ Moderator Staff member Jul 5, 2024 #2 249565 In-Game: View attachment whyultwhy.mp4 Replay: View attachment Desktop 2024.07.05 - 04.31.43.973.mp4
249565 In-Game: View attachment whyultwhy.mp4 Replay: View attachment Desktop 2024.07.05 - 04.31.43.973.mp4
ZM_ Moderator Staff member Sep 12, 2024 #3 11794543 Also happens with McGinnis Wall. My Settings are set to low with 100% render scale, so I have to assume it's due to the render distance that comes from lower settings. View attachment renderdistance.mp4
11794543 Also happens with McGinnis Wall. My Settings are set to low with 100% render scale, so I have to assume it's due to the render distance that comes from lower settings. View attachment renderdistance.mp4
B bias.free Member Sep 13, 2024 #5 Have experienced this bug as well, assuming troopers at long range from hero are intended to be rendered for the owl.
Have experienced this bug as well, assuming troopers at long range from hero are intended to be rendered for the owl.