Match ID 210661
6:40 (Dynamo/Vindicta)
A single creep in a wave falling after the loss of a tower got stuck in its "capsule", not spawning properly and unable to attack. But still getting targeted (and damaged) by opposing creeps.
Never unstuck, died at 8:40 (Bebop)
Saw this weird one. It persisted through the rest of the game.
One of the dropper pods for a creep dropped, but did not seem to fully deploy. It sat in the lane, and all enemy creeps were stopping at it to attack. However, it seemed to be invulnerable. I watched a mass of creep wailing on it. I cleared them out then and moved on thinking the dropper would eventually despawn or open.
I came back later, like 5 minutes at least, maybe 10 or more, and it was still there, once again with enemy creeps stopped at it wailing on it.
1. Our line dropped a creep in a capsule. Enemy creeps stopped and attacked the capsule, but could not break it. After a few minutes, she either disappeared or was broken by the heroes.
ID: 229529 Time: Unknown ~13:00
2. After killing the boss in the center of the map, the enemies took the crystal, but it did not visually disappear.
ID: 229529 Time: 18:39
3. For some reason, on the line to the right of the base, our creeps were stuck in some corner. Enemy creeps did not reach them, since they were behind a transparent door. We couldn't influence the stuck creeps...