Crash a few minutes into a private bot match

Licky

New member
Played few mins into a private bot match before the game crashed. I'm not sure why. It won't let me upload the crash dump, but these were the last few console entries.
Code:
Console History (reversed)

748(442.091399):  Failed loading resource "sounds/gameplay/melee/impact_target_04.vsnd_c" (ERROR_FILEOPEN: File not found)
747(398.992975):  [#580197687 SDR server steamid:90199327398080528 vport 0 'server'] Selecting sto#161 (162.254.198.47:27037) as backup #1 (Ping = 56 = 56+0+0 (front+interior+remote).  Rank=3 Score=61)
746(398.992944):  [#580197687 SDR server steamid:90199327398080528 vport 0 'server'] Switched primary to ams#117 (155.133.248.40:27039) (Ping = 42 = 22+20+0 (front+interior+remote).  Rank=1 Score=44  Migration target.) from ams#47 (155.133.248.37:27015) (Ping = 42 = 22+20+0 (front+interior+remote).  Rank=2 Score=44  Requested migration.)
745(398.968224):  [#580197687 SDR server steamid:90199327398080528 vport 0 'server'] Requesting session from ams#117 (155.133.248.40:27039).  Ping = 42 = 22+20 (front+back).  Rank=1 Score=44
744(398.867874):  [#580197687 SDR server steamid:90199327398080528 vport 0 'server'] Started migration to ams#117 (155.133.248.40:27039) at request of current primary ams#47 (155.133.248.37:27015)
743(398.767698):  [#580197687 SDR server steamid:90199327398080528 vport 0 'server'] Received request to migrate to 155.133.248.40:27039 from ams#47 (155.133.248.37:27015).
742(300.003944):  Sent vprof lite summary to server.  50047 frames, 28 detailed line items
741(291.308868):  **** Panel ComponentOfList has fill-parent-flow for width, but isn't in a flowing right layout
740(291.306158):  **** Panel ComponentOfList has fill-parent-flow for width, but isn't in a flowing right layout
739(288.687087):  Cannot apply Ragdoll impulse, body part root_motion is not physicalized
738(209.587662):  17668:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell 37 is outside of cell bounds (0->32) @(22400.000000 0.000000 0.000000)
737(208.703227):  17667:unit_status_overlay::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellY cell -5 is outside of cell bounds (0->32) @(4571.424805 -21942.861328 0.000000)
736(116.226968):  Bullet Hit Mismatch: client hit entity#0/worldent, server hit #1413/npc_trooper
735(116.144451):  Bullet Hit Mismatch: client hit entity#1298/npc_trooper_boss, server hit #1413/npc_trooper
734(116.075154):  Bullet Hit Mismatch: client hit entity#0/worldent, server hit #1413/npc_trooper
733(114.458464):  Bullet Hit Mismatch: client hit entity#0/worldent, server hit #1413/npc_trooper
732(114.225461):  Bullet Hit Mismatch: client hit entity#1506/npc_trooper, server hit #1298/npc_trooper_boss
731(114.160698):  Bullet Hit Mismatch: client hit entity#1506/npc_trooper, server hit #1298/npc_trooper_boss
730(93.727859):  VProfLite started.
729(83.505719):  Recv msg 9196 (k_EMsgClientToGCFindHeroBuildsResponse), 38011 bytes
728(83.263162):  Send msg 9195 (k_EMsgClientToGCFindHeroBuilds), 19 bytes
727(83.000668):  CQ enabled, using client-controlled JIT async send mode
726(82.912262):  CL:  Signon traffic "server":  incoming 59.888 KB [16 pkts], outgoing 2.020 KB [323 pkts]
725(82.912229):  server @ =[A:1:1955246096:29647]:  NetChan Setting Timeout to 30.00 seconds
724(81.701570):  ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CitadelPlayerPawn'
723(81.685571):  Pathing: Loaded baked data file (maps\street_test.sapaths).
722(81.036740):  Reverb: Loaded baked data file (maps\street_test.sareverb).
721(80.909726):  Created physics for street_test
720(80.884253):  Receiving 24.6K non-incremental update from server
719(80.666992):  CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
718(80.666989):  Host activate: Remote Connect (=[A:1:1955246096:29647])
717(80.666964):  CL:  } IGameSystem::LoopActivateAllSystems done
716(80.666608):  HO:  } IGameSystem::LoopActivateAllSystems done
715(80.666607):  HO:  IGameSystem::LoopActivateAllSystems {
714(80.666601):  CL:  IGameSystem::LoopActivateAllSystems {
713(80.665062):  CL:  CGameClientConnectPrerequisite connection succeeded
712(77.472420):  CWorldRendererMgr::ServiceWorldRequests long frame: 436.415835ms
711(75.884994):  Failed loading resource "particles/debug.vpcf_c" (ERROR_FILEOPEN: File not found)
710(75.835730):  Failed loading resource "materials/skybox/tests/src/light_test_sky_sunset.vtex_c" (ERROR_FILEOPEN: File not found)
709(75.719820):  CNetworkGameClientBase::LinkClasses took 17.696 msec
708(75.717513):  Client missing networkable entity class CPathMover
707(75.715545):  Client missing networkable entity class CMoverPathNode
706(75.701415):  CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
705(75.701404):  CNetworkGameClient::ProcessClassInfo: create on client true
704(75.618966):  Server info: m_nServerCount:3 ishltv:no m_nRetryNum:1 szRetryAddress:=[A:1:1955246096:29647]
703(75.608439):  ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000237 seconds
702(75.607989):  ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
701(75.606931):  CL:  CGameRulesGameSystem::GameInit installed game rules
700(75.513536):  CL:  CNetworkGameClient::ProcessServerInfo
699(75.512837):  Server Number: 3
698(75.512836):  Build: 10101 (revision 8991324)
697(75.512833):  Players: 1 (1 bots) / 33 humans
696(75.512831):  Map: "street_test"
695(75.512825):  Game: "Deadlock"
694(75.286362):  CL:  connection to '=[A:1:1955246096:29647]' already started
693(75.286356):  CL:  CNetworkGameClient already exists for connection to '=[A:1:1955246096:29647]'
692(75.279540):  SwitchToLoop game requested:  id [4] addons []
691(75.279534):  CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
690(75.279378):  CL:  Permit INetchannel::Transmit()
689(75.279373):  CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
688(75.246130):  SwitchToLoop levelload requested:  id [4] addons []
687(75.246126):  CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 
686(75.246088):  CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
685(75.246084):  CL:  Connected to '=[A:1:1955246096:29647]'
684(75.245896):  Associating NetChan server @ =[A:1:1955246096:29647] (=[A:1:1955246096:29647]) with Steam Net Connection handle #580197687 (userdata 0)
683(75.245826):  Received S2C_CONNECTION from =[A:1:1955246096:29647] [addons:'']
682(75.195996):  Sending C2S_CONNECT [47 protocol 0 auth 3] to =[A:1:1955246096:29647]
681(75.195824):  Received S2C_CHALLENGE [0 auth 3] from =[A:1:1955246096:29647]
680(75.137515):  Sending connect to =[A:1:1955246096:29647]
679(75.134727):  DualWifi not detected.  We won't try again.  Didn't find any Dual-Wifi-capable Wifi adapters
678(75.132930):  [#580197687 SDR server steamid:90199327398080528 vport 0] connected
677(74.918469):  [#580197687 SDR server steamid:90199327398080528 vport 0] Selecting sto#161 (162.254.198.47:27037) as backup #1 (Ping = 52 = 52+0+0 (front+interior+remote).  Rank=2 Score=57)
676(74.863443):  [#580197687 SDR server steamid:90199327398080528 vport 0] Requesting session from sto#161 (162.254.198.47:27037).  Ping = 52 = 52+0 (front+back).  Rank=2 Score=72
675(74.863422):  [#580197687 SDR server steamid:90199327398080528 vport 0] Selecting ams#47 (155.133.248.37:27015) as primary.  (Ping = 45 = 25+20+0 (front+interior+remote).  Rank=1 Score=47)
674(74.838775):  [#580197687 SDR server steamid:90199327398080528 vport 0] Requesting session from ams#47 (155.133.248.37:27015).  Ping = 45 = 25+20 (front+back).  Rank=1 Score=61
673(74.786575):  Created poll group for socket 'client'
672(74.786528):  Opened Steam Net Connection on socket 'client' to =[A:1:1955246096:29647], connection #580197687 SDR server steamid:90199327398080528 vport 0
671(74.786344):  CloseSteamNetConnection handle #1915404987 (userdata -1)
670(74.786340):  Steam Net connection #1915404987 pipe 'Licky' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
 
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