Counterspell lasts longer than visual would indicate

This is not a bug but a visual flaw in the parry animation. Unfortunately, it has existed for quite a long time and now affects even larger aspects of the game. It would be great if Yoshi saw this and after year of development, they would finally give players a full-fledged parry animation that displays an actual window in which the hero cannot be meleeed and players would stop getting parried after animation is clearly expired but parry was still up.
 
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