Counterspell and parry show animations even when late

Arman

New member
In these clips I think they failed because I clicked late, but you can see that the animations go through anyway. This makes it really confusing mid-game when you can't roll back and say "okay yeah that was a couple ms late." There are probably better clips to demonstrate this as these were particularly late, but this is something I've noticed a lot which has made counterspell annoying to use, and friends have complained similarly.

I'm not sure if this is an intended behavior or not, but at the very least I'd expect the animations to be canceled instead of going through when they fail. It makes no sense for the animations to go through after you're slept/stunned, because you can't cast them under those effects. It would also be nice if there were some indicator in the animations to tell you when the counterspell/parry is actually active, since they seem to have a bit of a windup before being functional (not demonstrated well in these clips, though related to the animations showing after sleep/stun). Ideally there would be no animation until they're actually active.

Match IDs if they matter: 65272275 65288630 65475836
 

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