trackpadchad
Member
It's janky, but you can do it. Bind L1 to "add layer," and then add extra bind "remove layer" on release press for your abilities.On the L1 + face buttons, I think it'd be great if steam input could take queues from keyboard firmware like qmk and add support for one shot layers, where tapping L1 will modify the face buttons for just one input and then proceed to turn off thereafter. Holding still works with one shot layers, you just are also afforded the ability to tap instead. The advantage I see with it is that it requires a lot less muscle memory training since you don't need to keep holding till you hit the button. I enjoy it on ctrl and shift all the time for everyday use, and some (though not all) games, it really lets you work at high speeds more comfortably, same should apply for this situation as well.
You can technically do it now with layer addition and removal for single input follow up by binding additional actions, but I don't think it'd support holding at the same time. I'll have to try it out later.
You might want to look into conductive tape if you ever want to extend the "range" of your gyro disable. The reason why the buy menu isn't closing on release is because it's changing to an action set, which doesn't carry inputs (at least not intentionally). Add redundancy to the select button on the buy menu layer. You are correct that extra info isn't necessary; show scoreboard is effectively the same. Putting menu on the same button as scoreboard may be janky as you'll need to upgrade your abilities.Here's my current workarounds in my layout for quirks of the game:
As far as I can tell, "Extra Info" doesn't seem very necessary in an actual match so I can save that button
- Scoreboard is on Start's regular press, Menu is on long press (saves a button, you're not opening the menu very often anyway)
- Gyro is disabled either through Right Stick Deflect or Right Pad Touch (can't spare a button)
- In the Menus action set, I changed the Back action on the Circle button to be a release press, so that you're not activating anything else when you close a menu
- Push-to-Talk is on Right Pad Click because I really can't find anywhere else to put it, luckily I haven't actually used voice chat yet so it hasn't mattered lol
- Holding Select ("Share" by Sony terms) opens the Buy menu, and is *supposed* to be closed when I release it but seemingly thanks to a bug that doesn't always work, hence the fix for the Back action
I'd like to have a better solution for Crouch though, currently it's on L3 which is very uncomfortable to hold down for sliding, maybe I could swap it out with Dash/Roll but not sure
I've never found using L3 while moving comfortable, especially with movement buttons. If you are gonna be using it for movement, then it's best to use it for "one and done" inputs, rather than something you'll be tapping and holding very often like slide. If dash on L3 doesn't work for you, then you will have to make a compromise somewhere without back buttons. A relatively harmless compromise would be to bind reload to scoreboard.
Some ideas to save space would be to try experimenting with binding abilities to R-stick, or binding the misc controls to directional swipes on touchpad.
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