[Networking] server @ =[A:1:3911451667:30300]: timing out, last received 868.314406 [28.01 seconds ago]
[Console] Server connection ending: 29:NETWORK_DISCONNECT_TIMEDOUT
[Client] CL: Server disconnected: 29: NETWORK_DISCONNECT_TIMEDOUT
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_TIMEDOUT
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3911451667:30300], handle #915204427 (2029 NETWORK_DISCONNECT_TIMEDOUT)
[NetSteamConn] CloseSteamNetConnection handle #915204427 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #915204427 (userdata 0)
[Networking] Summary of connection [#915204427 SDR server steamid:90202133967930387 vport 0 'server']:
[Networking] End-to-end connection: connected
[Networking] Remote host is in data center 'sto'
[Networking] Current rates:
[Networking] Sent: 115.5 pkts/sec 15.8 K/sec
[Networking] Recv: 163.4 pkts/sec 191.5 K/sec
[Networking] Ping:8ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Est avail bandwidth: 192.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 13,297 pkts 2,557,763 bytes
[Networking] Recv: 25,491 pkts 25,837,258 bytes
[Networking] Recv w seq: 25,490 pkts
[Networking] Dropped : 15 pkts 0.06%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 5 pkts 0.02%
[Networking] Ping histogram: (8472 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 8472 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th 98th
[Networking] 8ms 8ms 9ms 11ms 13ms
[Networking] Connection quality histogram: (40 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 28 12 0 0 0 0 0 0 0
[Networking] 70.0% 30.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th
[Networking] 100% 99% 99%
[Networking] Latency variance histogram: (15838 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 12995 2472 308 61 2 0
[Networking] 82.0% 15.6% 1.9% 0.4% 0.0% 0.0%
[Networking] Rate stats received from remote host 32.3s ago:
[Networking] Sent: 168.5 pkts/sec 189.9 K/sec
[Networking] Recv: 54.9 pkts/sec 12.5 K/sec
[Networking] Ping:8ms Max latency variance: 14.3ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 84.0s ago:
[Networking] Totals
[Networking] Sent: 12,884 pkts 10,811,392 bytes
[Networking] Recv: 7,061 pkts 1,495,040 bytes
[Networking] Recv w seq: 7,060 pkts
[Networking] Dropped : 159 pkts 2.20%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (6866 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 6866 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th 98th
[Networking] 8ms 8ms 9ms 10ms 11ms
[Networking] Connection quality histogram: (23 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 21 0 0 0 0 1 1 0 0
[Networking] 91.3% 0.0% 0.0% 0.0% 0.0% 4.3% 4.3% 0.0% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th
[Networking] 100% 100% 77%
[Networking] Latency variance histogram: (7054 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 6993 58 1 0 2 0
[Networking] 99.1% 0.8% 0.0% 0.0% 0.0% 0.0%
[Networking] Primary router: sto#270 (162.254.198.50:27054) Ping = 7+0=7 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 120.1 pkts/sec 17.8 K/sec
[Networking] Recv: 166.6 pkts/sec 191.8 K/sec
[Networking] Ping:7ms Max latency variance: ???ms
[Networking] Quality: 0.00% (Dropped:0.00% WeirdSeq: 100%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 12,955 pkts 2,672,071 bytes
[Networking] Recv: 25,350 pkts 25,613,940 bytes
[Networking] Recv w seq: 25,335 pkts
[Networking] Dropped : 18 pkts 0.07%
[Networking] OutOfOrder: 1 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 93 pkts 0.37%
[Networking] SeqLurch : 9,643 pkts 38.03%
[Networking] Ping histogram: (29 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 29 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th
[Networking] 7ms 8ms 8ms 9ms
[Networking] Connection quality histogram: (35 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 15 4 3 2 0 0 1 10 0
[Networking] 42.9% 11.4% 8.6% 5.7% 0.0% 0.0% 2.9% 28.6% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th
[Networking] 99% 33% 1%
[Networking] Latency variance histogram: (15563 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 12858 2362 289 50 1 3
[Networking] 82.6% 15.2% 1.9% 0.3% 0.0% 0.0%
[Networking] Rate stats received from remote host 32.3s ago:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:8ms Max latency variance: ???ms
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 84.0s ago:
[Networking] Totals
[Networking] Sent: 12,303 pkts 10,518,528 bytes
[Networking] Recv: 6,916 pkts 1,468,416 bytes
[Networking] Recv w seq: 6,914 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 45 pkts 0.65%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (23 total samples)
[Networking] 0-25 25-50 50-75 75-100 100-125 125-150 150-200 200-300 300+
[Networking] 23 0 0 0 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Ping distribution:
[Networking] 5th 50th 75th 95th
[Networking] 8ms 8ms 8ms 9ms
[Networking] Connection quality histogram: (23 measurement intervals)
[Networking] perfect 99+ 97-99 95-97 90-95 75-90 50-75 <50 dead
[Networking] 21 0 0 0 1 0 0 1 0
[Networking] 91.3% 0.0% 0.0% 0.0% 4.3% 0.0% 0.0% 4.3% 0.0%
[Networking] Connection quality distribution:
[Networking] 50th 25th 5th
[Networking] 100% 100% 93%
[Networking] Latency variance histogram: (6867 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 6867 0 0 0 0 0
[Networking] 100.0% 0.0% 0.0% 0.0% 0.0% 0.0%
[Networking] Backup router: sto2#69 (155.133.252.38:27037) Ping = 7+0=7 (front+back=total)
[Networking]
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] closed by app, entering linger state (2029) NETWORK_DISCONNECT_TIMEDOUT
[NetSteamConn] Removing Steam Net Connection for =[A:1:3911451667:30300], handle #915204427
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[VProf]
[VProf] -- Performance report --
[VProf] Summary of 18478 frames. (5696 frames excluded from analysis.)
[VProf] FPS: Avg=148.0, P1=111.8
[VProf]
[VProf] All frames Active frames
[VProf] Avg P99 N Avg P99
[VProf] -------------------- ------ ------ ------ ------ ------
[VProf] FrameTotal 6.76 8.95 18478 6.76 8.95
[VProf] Client Rendering 3.08 4.46 18478 3.08 4.46
[VProf] LowLatencySleep 2.29 4.11 18478 2.29 4.11
[VProf] Frame Boundary 1.92 2.60 18478 1.92 2.60
[VProf] Client Simulation 0.69 1.56 18478 0.69 1.56
[VProf] PanoramaUI 0.66 1.21 18478 0.66 1.21
[VProf] ClientSimulateFrame 0.35 1.01 18478 0.35 1.01
[VProf] ClientSimulateTick 0.34 1.18 7487 0.83 1.28
[VProf] Prediction 0.23 0.69 16542 0.26 0.69
[VProf] Unaccounted 0.23 0.67 18478 0.23 0.67
[VProf] Interpolation 0.11 0.21 18478 0.11 0.21
[VProf] Networking 0.11 0.53 18478 0.11 0.53
[VProf] Present_RenderDevice 0.10 0.24 18478 0.10 0.24
[VProf] Client_Animation 0.10 0.32 7487 0.24 0.33
[VProf] ClientSimulate_Think 0.04 0.14 7487 0.10 0.14
[VProf] SoundOperators 0.00 0.00 2 3.79 4.79
[VProf]
[VProf] VProfLite stopped.
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 904.174
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 904.181
[HostStateManager] Host activate: Idle (levelload)
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 904.286
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 904.286
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
CPlayerVoiceListener::GameInit()
Created bullet handler 000001FADB240D20 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 000001FADB240D20 for weapon 0000000000000000 (now 1)
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#443670142 pipe] connected
[SteamNetSockets] [#799904173 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=1a71de7e@loopback:1 <-> server=2fad91ad@loopback:0
[NetSteamConn] Associating NetChan Trumpet Kant @ loopback:0 (loopback:0) with Steam Net Connection handle #799904173 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #443670142 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'Trumpet Kantarell' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10199 (revision 9217762)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient:

rocessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000328 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient:

rocessClassInfo: create on client true
[Client] CNetworkGameClient:

rocessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 13.631 msec
[Server] SV: Sending full update to client Trumpet Kantarell (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.444 KB [6 netframes], outgoing 1.027 KB [7 netframes]
[Networking] Trumpet Kant @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Sequence number from sto#270 (162.254.198.50:27054) is duplicate or old, but end-to-end sequence number is OK? Dropping.
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Discarding inactive session sto2#69 (155.133.252.38:27037). ConnectionShutdown
[SteamNetSockets] [#915204427 SDR server steamid:90202133967930387 vport 0 'server'] Discarding inactive session sto#270 (162.254.198.50:27054). ConnectionShutdown