1 time use Potions that share a cooldown timer
that amp up hero power for a few seconds or have other effects (such as rooting immunity) would probably add to the depth of pvp engagements. unsure how this would fit with the active items system but I can imagine some awesome high level play that comes from "being prepared for anything"
a Healing potion?
anti-root that only works if used before a movement impeding effect
superior anti-root, which dispels current effects and keeps them off, though the potion only last a shorter period of time
(this idea comes straight from classic wow pvp btw. we use pots for all kinds of things)
again, no idea if you guys are trying to steer clear of the complexity and balancing challenges that come from implementing consumables because your simplistic shop menu adds a breath of fresh air in the genre. throwing the idea out there in case it hasn't been considered
that amp up hero power for a few seconds or have other effects (such as rooting immunity) would probably add to the depth of pvp engagements. unsure how this would fit with the active items system but I can imagine some awesome high level play that comes from "being prepared for anything"
a Healing potion?
anti-root that only works if used before a movement impeding effect
superior anti-root, which dispels current effects and keeps them off, though the potion only last a shorter period of time
(this idea comes straight from classic wow pvp btw. we use pots for all kinds of things)
again, no idea if you guys are trying to steer clear of the complexity and balancing challenges that come from implementing consumables because your simplistic shop menu adds a breath of fresh air in the genre. throwing the idea out there in case it hasn't been considered